What, exactly, would a warship do after realizing that the plan had failed? Their options are basically: run, surrender, die. Running is not even an option given current technology. It's not like they can ditch the ship and land somewhere. It's not like they can hide or fake destruction. They are sitting in a glorified tin can, which is (as stipulated) unable to follow the parameters of the mission. About all they could do is select a different target.
If you want the capability to improvise, the best (and really only) option is the saboteur. I suspect saboteurs would play a substantial role in interstellar warfare for that reason.
That was because military doctrine had adapted to the invention of radio at that point. That would actually go away at the kind of distances we're talking about. Thirty-second communication lag is enough to ruin the command battlefield view.
Almost all of those things were actually decided by the officers commanding the tank / plane battalions, not the crews of the tanks themselves. Those officers had unprecedented battlefield knowledge. None of this would be true of spaceships.
That's not even considering that spaceships operating at interplanetary speeds have far smaller effective maneuvering envelopes than any WW2 vehicle. Even the clumsiest terrestrial vehicle can turn around and leave. A realistic spaceship cannot, unless it had planned for it in advance.
You'd be surprised:
http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage#Mornin...
Honestly, though, I fully expect AI to advance sufficiently in the next 20 years that a 10s delay is sufficiently small, and the AI can handle anything likely to occur in under 20s on its own.
Yes, people have been expecting AI to become human-like within 20 years for the past 6 decades.
http://en.wikipedia.org/wiki/History_of_artificial_intellige...
("Researchers expressed an intense optimism in private and in print, predicting that a fully intelligent machine would be built in less than 20 years")
Perhaps I'm reading your posts wrong, but it seems a fairly conservative prediction to me.
Yes, obviously if something is light-years away you would need to develop general purpose AI to make those decisions or send a command ship with a human crew to the location, but the post you are replying to was discussing 10s to 20s delays associated with local space combat.
Neptune is more than 4 light-hours away, and the Oort cloud (discussed as a possible source of projectiles) a full light-year further. So I don't see how anything short of general purpose AI can be tele-operated for intra-system conflicts.
The two examples you cherry-picked are the furthest objects in our solar system. You've literally picked the outlying examples and made them the rule.
The same "problem" could be solved by sending a bunch of what are essentially missiles-carrying-missiles with algorithms that boil down to orders to shoot at any objects that are hot or fast moving or match certain radar signatures. This technology has been in place since the first heat-seeking missile... 1956! There are plenty of other solutions that do not require a general AI (such as sending command ships out).
Have you done the math on that? Humans (and more importantly their life-support systems) are hugely, hugely expensive in terms of the carrying capacity of a space ship.
And to sum up, you've used these as synonyms in the argument:
strong AI
general-purpose AI
human-like AI
These are completely different things. What, exactly, are you referring to?
The only human-level decision that needs to be made is simply confirming the object is a target and should be attacked.
This isn't really an "engagement" as we think of it now, it's more of just a fire-and-pray scenario.
What you describe is quite close to an actual weapon used in WW2, the SG 500:
Basically the problem dilutes down to: plot an intercept course, fire weapons, rinse, repeat.