Some teams are geographical. For example: Overwatch league.
> There is way less team loyalty.
My only real experience is with Dota. There is a lot of nationalist sentiment in tournaments, but you're right - most people follow players, not teams.
In Dota, in particular, Valve has tried to make changes to encourage team stability, but the fundamental problem is that pay is so heavily stacked towards winning a few top tier tournaments per year, that people become very mercenary.
I think the big challenge is that it really doesn't cost very much money to run an esports tournament. There is no need for an expensive stadium (except to sell tickets to fans). Basically anyone can create the new premiere tournament by just paying a bit of money to organize the thing and have a prize pool bigger than the current biggest prize pool.
This really cuts into the power that a franchise model could potentially have - they'd have much less power to control the sport in the way that the NBA controls basketball or the NFL controls football.
And ironically, Valve is the organization that created this problem.
Aside from the payout & incentive structure for players, the game is very much dependent on aligning player skillsets, heroes in the meta, and player attitudes/communication styles -- So much so, that some teams thrive some years, and completely disintegrate the next.
Plenty of examples of teams feeling they're being brought down by 'those one/two players', while they keep the "streaming stars" for the player fan base.
Haven't checked the latest status, but I understood before that didn't really work out.
OWL never made it to a full home-and-away season; they planned one in 2020 but never executed it. Are there any esports leagues that play in home-city venues?
I'm pretty sure The qualifiers for TI (largest Dota tournament) are still region based. But nowadays the scenes have become much more homogenized. For a while the winners of TI would flip back and fourth (West would win one year then China and so fourth) it was a really good story to follow.
I think it started to change after TI 4 you began to get "Super Teams" which would just stack the best players on a single team, you tended to get very volatile rosters and team stability was basically non existent. Teams would form for one tournament then break up almost immediately afterwards. As a result you tended to follow players you liked rather than the teams.
Racing and golf are examples of successful sports that don't have geographic ties, and they're both mostly individual-driven. Racing has teams, but nobody really cares about them.
Italians and Ferrari would strongly disagree with you
‘Nobody’ cares about racing teams?
Doesn’t seem to restrict the ability of soccer clubs to build fanatical fanbases though
Note that I’ve put “competing” in quotes because I’m talking about fanbases and therefore money to build and develop their teams. Interestingly in the past when they did compete on the field things were much more equal. Before the explosion of TV money thumbed the scales in favour of the bigger players, it wasn’t such a huge shock for, say[0], Dundee United to beat Barcelona or IFK Gothenburg to beat Internazionale that it would today.
[0] in fact both of these results happened, in the semifinals of the 1986/87 European Cup