I’ve heard that players are dropping out at young ages not because they can’t play anymore but because it is not a good living.
I had a LoL habit for a while. I was definitely a fan of Yiliang Peng but spent a lot more time playing LoL than I did watching the pros. I don’t think I generated much if any revenue for his team. There is not a big money train like there is for the NFL.
These inflated pro salaries are good for the lower tier players who don't have the entertainer personality
Now this can all be hand waved away with "they're just playing a video game, they're lucky" but I think that misses the point. To be a pro at one game, you have to dedicate everything to that game. Revenue sharing has to go up for longevity of esports.
Take [1] as a random example - 18th in the pubg global championship, and they've made $53k split between 3 players in 2022.
How many hours of practice do you think they have to put in, to be 18th in the global championship and earn $17.7k per person?
Honestly, $17.7k for _18th_ place, in PUBG of all games, seems very high to me as a prize. But I am sure they split a lot of that with their organization, coaches and whatever they have, and taxes on top of that.
Even so, people work for minimum wage so it all just, depends.
For how many hours of time played, it's well below minimum wage. And of course it is different, playing a game has plenty of benefits, I'm just thinking about longevity of esports as a whole.
For rocket league, the content creation scene is much bigger than the pro scene. As a developer once said, is very GIFable. Combined with the flexibility of the game itself, you see nearly endless possibilities for content creation. More than half of the top content creators for this game are "casual" players[1]. Casual is quoted because they're still grand champion level but nowhere near the pro level. There are also pros turned content creators that are familiar with unreal engine and create really cool stuff (eg lethamyr). On the other end of the spectrum is sunless khan who creates video essays about rocket league[2]
[1] https://www.youtube.com/results?search_query=rocket+league&s...
I was pretty much done with gaming until I found Rocket League. It's one-of-a-kind in so many ways, I'm not sure it'll ever be outdone. If it can't survive an industry crash, I don't think any eSport game will.
I know right now even people with 10-20k followers on a platform can still get brand deals because it is a new form of targeting. I think the hard thing to solve for is how do you measure the ROI besides use code "XYZ" for 20% off your first month or whatever.
Step 1. Be good at a sport and become famous Step 2. Convert Fame into money by endorsing products.
This was recognised as a bubble by veterans in the industry and talked about on various talkshows at the time.
I completely agree with your point about salaries and really just want to add that this has been expected for years. ESports is still growing, it's just the rate will seem more sane to those in the know.