Japanese Manga are being eclipsed by Korean webtoons
economist.com
economist.com
The value of manga is really hard to put into a clear revenue value. Similar to Pokemon, the properties generate revenue in so many different formats, that the manga itself is merely a carrier for the property at large.
The merch, computer games, pachinko and anime add up to a significantly bigger value than merely $2 billion. For ex: just the 3 biggest recent manga movies: 'Demon Slayer Mugen Train, One Piece Red, Jujutsu Kaisen 0' made a total of $1billion at the box office.
I'm all for disruption in the manga business. The working conditions for the mangaka (authors) are inhumane and slavish. Early deaths and chronic health problems are the norm.
But, Korean webtoons are nowhere close to the quality or economic value of manga just yet. 'Peerless Dad [1]' is the only one I've found so far that I'd recommend to everyone. Ofc, there is a lot of tropey-wish-fulfillment in the likes of Overgeared, Solo Leveling & Sword king, but 2/3 of those have ended up in the dreaded K-manwha churning powercreep and none of them do anything particularly new.
[1] https://webtoon.kakao.com/content/%EC%95%84%EB%B9%84%EB%AC%B...
While webtoons are primarily Korean at that point, Korean authors are also publishing manga in Japan and participate a lot in the anime/manga/game/illustration culture in general (same for Chinese or Taiwan artists, or from wherever they live really). The net and pervasive use of digital tools has really blended the borders, and there are many artists who happen to speak Japanese and publish in Japan, but come from different backgrounds.
It's easy to see in the game or anime community (Korean/Taiwan studios are already at a very high quality level), the last Fire Emblem for instance has a Brazilian character designer.
I also think the same thing is already happening in reverse, with Japanese artists going for the international market when their style would have more impact/better reception there.
Though, this is just at the moment the case. It would be better to find some way to name those flavors independent of the country, to remove the underlining problems that sometimes spread in such setups.
I would love to see more crazy, experimental, weird stuff on webtoons that might diverge completely from the anime/manga/game/illustration aesthetic. The form itself is so promising!
Wait, what? Who?
I remembered her as from Brazil, but it looks like she was there only a couple of years after high school. https://ja.wikipedia.org/wiki/Mika_Pikazo
I've been watching the Webtoons stuff, and I'm gonna give Peerless Dad another look because you mentioned it, but I couldn't summon up a single one that has really impacted me.
The MC is competent, knows his limits and navigates a complex class system to set his own children for success and safety. And then it has its badass moments to bring it all together, which is far more rewarding with the time it spends doing the 'boring' groundwork.
Having said that I don't know anything about the Korean market on this front, and I can totally see a legitimate decline from Japanese publishing just like in many other media spaces over the past couple of decades.
https://en.wikipedia.org/wiki/List_of_highest-grossing_media...
Edit: I don't know what happened to this article - it used to list a LOT more Japanese stuff - Bleach, Naruto, Pokemon, Mario easily dominate stuff like the MCU in terms of value.
The editor drama is apparently a user who made many thousands of edits over the last 17(!) years, using multiple accounts, and misrepresented sources[3][4][5].
[1] https://en.wikipedia.org/wiki/Talk:List_of_highest-grossing_...
[2] https://en.wikipedia.org/w/index.php?title=List_of_highest-g...
[3] https://ocham.blogspot.com/2010/06/avicennian-logic.html
[4] https://en.wikipedia.org/wiki/Wikipedia:Requests_for_comment...
[5] https://en.wikipedia.org/wiki/Wikipedia:Sockpuppet_investiga...
No, they just report on that. They report on money-related things. Doesn't mean they don't understand other things.
You mean a newspaper about the economy has to explain to you that they're talking about the business side of things, you can't just assume good faith on the part of the author and instead assume that they're some unthinking, cultureless robot who only cares about money?
One Piece has spawned 56 video games, 18 movies, had a themed section in Tokyo Tower and a long tail of licensing on clothes, toys, snacks.
I am not sure there is that kind of verticality on the web toons market yet BUT I have observed that there is an orthogonality to the recent new koreaboos and this wave (spurred by Squid Games, Black Pink, BTS etc) has pretty broad reach so let's see where this goes...
I mean, what we call disruption tend to worsen workers conditions. Half of the disruption is "breaking existing regulation" and the other half is "finding loophole so that you can take advantage of someone weaker".
The Japanese publishers definitely know this is a huge issue imo, unlike what this article says. It's hard not to when a Korean app combining webtoons and manga (Piccoma) has dominated the Japanese Play/Apple store's rankings and shown the publishers the potential of the market. It's kind of humiliating honestly. That's why they're trying to get in on the business by spinning up webtoon studios and doing manga -> webtoon conversions. Some are doing OK, most aren't.
Note for anyone interested in entering the market: Korean webtoons currently consist mostly of a duopoly between Kakao and Naver. When a good webtoon is produced, the studio usually has to sign an exclusive contract with one of them, and they both have either launched platforms in all popular foreign languages, or have bought out the biggest ones, so squeezing in is not very easy. On that note, I'm very surprised this article doesn't mention the alternative: Chinese webtoons. They're pretty huge as well. Another fun fact: It's kind of hard to find "webtoons" if that's what you're looking for, because Naver tries to scare anyone who wants to use that word (they also own the "Webtoon" platform, which is larger than any other in existence in the foreign market). You'll see stuff like "Smarttoon", "Mangatoon", "Vericomix", and other made-up terms that really just mean webtoon.
I work in Media merchant banking (Investment Banking + Private Equity), so what webtoons will possibly allow me to do is show Western-raised or older generation generation capital holders another vector by which Asian literary media is a worthwhile investment. I'd walk a mile through broken glass to funnel 100 mil USD into the manga industry, but obviously the amount of opportunities that arise where I can attempt to push the needle in that direction is slim. Webtoons might be a viable vector in some cases where manga isnt financially, and I've seen enough relatively impressive webtoons to feel that money is better spent there than most other places.
It's really interesting how authors use these kind of narrative dark patterns to keep readers buying chapters and the effect that has on the story they end up writing.
Given that HMV is a huge chain that mainly sells records and BluRays, they'd have to be pretty established to be there and not in a specialist bookseller or comic shop.
On the last paragraph: With how frequently audiences end up being dissatisfied with the endings of popular serialised works, I'm quite close to just giving up on serialised fiction entirely, or at the very least only considering reading or watching something once it's over. Whether it's manga (good anime adaptations avoid this problem, bad ones exacerbate it with filler arcs), US seasonal TV, live-service games, or novels that have "Part 1" in their title, the problems all end up being the same. Either it's unpopular and has to wrap up in less time than planned, resulting in aborted arcs and contrived endings, or it's popular and the author decides (or is encouraged by big piles of money) to drag it out beyond the original planned run, resulting in poor pacing, retcons, dubious plot twists, re-treading old narrative points and filler arcs.
basically none of the internationally successful
Japanese auteur creators would have had their works
greenlit if they'd had to pass some global
mass-marketability criteria
Agreed. Japan has produced a lot of properties with global appeal, but I can't think of any successful properties that were intentionally designed with the international market in mind.The domestic Japanese manga scene is so competitive and so crowded... creators basically push themselves to within an inch of their lives trying to make it in that market, appealing to the home audience. Most don't succeed. The anime market is largely fueled by manga properties, so this is largely true for that industry as well.
The game market is somewhat similar, aside from the (absolutely enormous, but fairly singular) exception that is Nintendo.
I'm actually quite thankful for this. Despite much of it being readily available in a translated form for American audiences... maybe I'm fooling myself but it feels like Japanese pop culture has remained relatively undiluted.
https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(character)...
As another HNer quipped, though: Sega's uneven stewardship of that franchise sometimes makes you wonder if there's any plan at all!
It has definitely been an uneven and chaotic ride compared to Nintendo's handling of the Mario franchise, though. Scattershot, indeed.
It's an interesting contrast in other ways too.
Mario is something close to a blank slate with no real personality. He's basically just a "seal of quality" - if it's a Mario game, you know it's a game that has received Nintendo's full attention to quality and is going to be accessible to all ages. You don't ever really "like" Mario. You like Mario games.
Whereas Sonic is an actual character, albeit one that has been developed in wildly inconsistent ways.
What's really baffling to me is the uneven quality of Sonic games. There have been some downright bad ones. You'd think Sega would have viewed him as their crown jewel. But there are a lot of times it felt like they were cranking out bad Sonic games just to stay afloat or something. It is almost impossible to think of Nintendo releasing bad Mario games.
Talking about Sousou no Frieren and Houseki no Kuni. Creative comedy like Dungeon Meshi. So far I'm yet to find some webtoon that interests me.
I do think that there are also some unique webtoons out there, you're just going to have trouble finding them because they're buried beneath the huge pile of more widespread popular series, which is what all the artists with talent are focusing on (Korean webtoon studios, and the industry as a whole, is a lot more profit-driven). It's also easy to judge a webtoon by its cover and think "oh yet another OP protagonist". Try some out, maybe you'll like one!
As a Korean who used to read webtoon since the very start, this is what I feel these days too. There are more webtoons than ever, but they are all so generic.
Manhwa are very mobile friendly, the language is simple, and most notably they are colorful, which attracts audiences and makes it quite accessible. Compare it to some of the more dense manga you might read where sometimes a panel requires a lot of pinching and zooming.
For sure though, as the article points out, there are a lot of amazing and intriguing stories in manga, which have better story density compared to the thinner, spread out stories in manhwa which are catering to an audience that just wants to keep scrolling. The artstyle too, I don't think we're going to see anything close to Junji Ito or Berserk style work in webtoon format anytime soon.
But anyway this trend of manhwa's popularity has been noticeable for several years now. The top entries on manga 'aggregator' sites have been manhwa as well.
I don't know about English usage, but in Korean these are different concepts. "Manhwa" (만화, maan-hwaa) means "comics", usually in print. The Korean word for an online comic is "webtoon" (웹툰, ooeb-toon). This is the usage, for example, on Naver: NAVER 웹툰 is the title of https://comic.naver.com. Of course the webtoons borrow a lot from manhwa style, but one buys/rents manhwa at a store and reads webtoons on the subway. So they are different concepts and "webtoon" is the proper Korean term for this phenomenon.
I don't agree that there's too much incorrect momentum behind the words; what I see in fan/piracy circles tends to be pretty clear about it.
That said, I still read the stuff on occasion. It's still comics, and not far in the adherence to formula.
Manga and anime is very diverse, and yet, only the "shounen" style seems to represented, and that's not even the full spectrum of what shounen has to offer. I don't know much about manhwa, maybe there is more depth to what we are served, or maybe it is just that they just focused on what is commercially successful.
Shōnen is probably the bigger market, but it’s worth noting that the key to the “style” is that it’s the term for the target market: young boys. There is usually a power accumulation fantasy, but more accurately these are typically coming-of-age stories.
So:
Shōnen: Young Boys
Shōjo: Young Girls
Seinen: Young Men
Josei: Ladies (there is also a separate category for “Young Ladies”)
As you can see, these are less genre terms and more demographic terms.
Jump comics are the best selling manga in the US, but the brand basically works by having a few big magic power based series (Demon Slayer etc) that draw you in and then a lot of other ones in different genres (Spy X Family is a family comedy). Also, while none of the editor staff are or ever have been women, these are actually appealing to girls.
Rather than a single self-identification MC, Jump’s magic battle shounens tend to have very large ensemble casts who simultaneously have unique superpowers and are in some kind of corporate org chart power ranking. It’s unclear how they figure out that the guy who can turn into lava on Thursdays is rank #5 and the guy whose shoulders are drums and when he bangs the drums your head explodes is #28.
There are plenty of soap operas that feature similar plot lines.
The stuff you name is stuff aimed at young men or boys. But there is more to it then just that.
Caveat emptor: I’ve worked on both manhwa and manga as a scanlation (unofficial translations) proofreader.
But to say that color alone makes it better than greyscale… No, I can not agree with that. A matter of taste? Perhaps. But there is some absurdly beautiful art in Manga too.
Starkness, working within constraints, has its own beauty.
And, as an aside, full color manga is becoming a thing too. More and more full color webtoon style comics are coming from Japan; from mangaka.
Since full-color as a set technically includes the B&W set (and in the case on point of Solo Leveling, there are some scenes that are notably impressive while being mostly B&W! or grayscale with a shadow hint in other color) then it's a truism that full-color reaches to heights that B&W can never reach.
Halftones, delicate hatching and thin lines all turn to mush when anti-aliased, so they just won't show up in a medium optimised for grabbing the attention of the infinite-scrolling phone-reader with thumbnail-sized images.
Gimp, sadly, does not really work, since it doesn't represent .psd files the same way photoshop does. It's easier to sail the high seas than it is to get a Gimp workflow working. :(
Proofreaders in scanlation are basically touching up the translations to make them read well in English (tenses and idioms that don't always translate well), as well as checking for consistency between chapters in tone and spelling.
Looking back at the history of manga, it is possible to see how new innovations have played with and manipulated standard ideas of paneling and framing to produce fascinating and artistic work. A seemingly constrained format (small-size black-and-white comic book) becomes a canvas for extraordinary creative expression.
Longstrip comics are not worse than manga, of course, but it feels like creators have yet to explore the edges of the format. What can a longstrip do that a traditional book can’t? How can the limitations of the format be turned into strengths? I wonder if this will come to pass, and how long it will take.
http://comic.naver.com/webtoon/detail.nhn?titleId=350217&no=...
If you’re mobile the scrolling breaks. Otherwise it’s an interesting example of the medium.
Ultimately, it's all in line with the rise of South Korea. 1980s : Japan :: 2010s : S. Korea
The iPad (12.9") is what got me into comics and manga, the screen size is almost perfect so it's a very pleasant experience.
The 11" model is a very good size for manga reading and allows for this too, though. 11" is my preferred size actually, but I went for the 12.9" instead to be able to better test apps on that model — an app designed for 11" only will have a lot of wasted space running on a 12.9". The miniLED backlighting is nice too, wish that 11" had that.
The manga spectrum is incredibly diverse. Jam-packed action sequences (Sakamoto Days, The Fable), rich and vividly crafted worldbuilding (One Piece, Otoyomegatari, Houseki no Kuni), mesmerizing artwork and paneling (Witch Hat Atelier, The Summer Hikaru Died, Black Paradox), and, above all, poignant narrative and unforgettable characters, where the stories vacillate between the historical, from the quest for gold of two impoverished Irishes (Katabami to Ougon) to the burgeoning of heliocentrism in medieval Europe (Chi: About the Movement of the Earth), the ordinary, like seeing the ghost of Jimi Hendrix (Shiori Experience), and the illusive, including the world of minerals and souls (Houseki no Kuni) or the world inbetween (Alice in Borderland), manga has everything to offer.
The world culture in webtoons is worse than manga: one of the biggest - Tower of God - is on indefinite hiatus because the manwhaka has been broken by the non-stop work culture.
scientific stories (dr. Stone, dr. Koto, Wild Life),
theatrical (Akane-banashi, Show ha shoten, act-age),
hobbies / toys (beyblade, Yu-Gi-Oh, let's and go)
Man manga are so diverse!
Sometimes they like to argue they make more money as content creators, but that's not true as manhwas require much more artists meaning that they actually bring in less due to the requirements and coloring.
I'm sure we'll see other waves of this as other countries where the legwork of anime is outsourced to (eg Vietnam) starts producing domestic & international success stories.
I never really got into American comics, but I have shelves full of manga/manhwa. There's probably things that can to be cherry-picked from it:
* Improved availability to consume the entire franchise. Even one of the worst of the worst, One Piece, is basically a single straight run of 101 (currently) books which are easily obtainable. If I wanted to read "all of Spider-Man", it's likely hundreds of volumes across dozens of sub-titles, some of which are essentally unobtainable except as expensive collectibles.
* Little to no "Cinematic Universe" stuff; this ties into the above concept; I don't need to follow twelve other series to know about the single story I've become invested in.
* The classic "Weekly Jump" style phone-book magazine format is almost a proto-subscription in terms of risk aversion and explorability. If you know you already like one or two products, you can safely buy the (impossibly cheap) book, which gives you chance to explore the other 18 titles in there.
* Some of the zanier premises that work out. One of my favourites was Eyeshield 21, a 37-volume story which effectively turned high school football into a shonen battle drama. Could that have flown even in the US?
Having a creator come onto an American comic with a specific enthusiasm for one specific character, theme or trope, and have that dominate for years of that creators' tenure, is really annoying. Also, that creator needing to be aware of previous history (or choosing to ignore it entirely) means you're getting a mixed bag.
I lost interest in Western comics after DC rebooted their universe ("Which time?" you ask? New 52) and it became clear that unless your favourite character was marquee (Superman, Batman, etc), it was completely out of control what was going to change or be ignored about their history. I ended up thinking "if comics aren't going to respect me as a reader, why am I staying around?"
This, of course, got worse with the advent of the MCU and its imitators. Western comics are mostly just idea factories for films now; the "big name" creatives of the past are largely retired, or writing for TV/movies, and the people replacing them have nowhere near the vision (or freedom from Marvel or DC) to create compelling stories.
Manga is completely demolishing Western comics' sales at every turn, and Oda being able to craft twenty years of a narrative (while making me feel rewarded for investing) is an amazing feat.
I'm not denying this, but I find it a hypocritical view when you then compare it with mangas. 99% of manga is produced as an attempt to generate a franchise that will spawn anime series, anime movie(s), real-life movie(s), collectibles, and boatload of related merchandise. If US comics did the same, you'd be looking at 100x the audiovideo production they currently generate.
The view you expose is a typical Western position.
I find that this didn't exactly drive people backwards to appreciating or supporting the comics more.
I'm more of a manga reader than an anime watcher, and I can still find enjoyment in reading manga pre-adaptation and then choose not to watch the anime; I guess the same thing can be said about comics ("and then choosing to not watch the movie"), but it somehow feels more authentic, as if they can co-exist separately with the same amount of care from the rights holders?
Perhaps I'm confusing the feeling of authenticity with the idea of there just being so much history for something like Spider-Man, that you're going to have to condense or adapt or like, merge different things into one movie.
I don't know for sure; I still think that the work-for-hire nature of Marvel/DC really leads to a cynicism on my part. You've still got stuff coming out from Image and Dark Horse and the indies that you can "read comics for the comics", but something just feels off.
It's probably a bit of idealizing Japan for being Japan, but I never get the feeling of "if you don't watch the MCU, we don't care about you" like I do with Marvel Comics. If an MCU concept does well enough on film, they're going to backport it back into the comics regardless, so why should I invest in the comics when they're going to be manipulated by something I don't enjoy?
The most popular western comics tend to be owned by a corporation like Disney that hires and fires artists in search of a bottom line. The comic will stay in production until it is no longer profitable.
The most popular manga seem to have some amount of ownership retained by the original author. The manga tend to come to an end when the author retires.
This doesn't mean manga artists are free of capitalistic concerns and western artists are all hacks (though emotionally I feel they kind of are...) but at least when it comes to the most popular books the two systems don't seem to operate that same way.
There is not an argument of superiority - both systems are geared towards making money for corporations, they just go about it in slightly different ways. And there is no question that the Japanese thoroughly explored the merchandise and adaptation space much earlier (and with a more systemic approach) than US publishers; so to criticize the US industry for moving towards that same model, seems pointless.
(As for exploitation of workers, US artists and writers might be poor but are not known to kill themselves because they're overworked... They also tend to get more recognition: most popular mangas are produced by pools of artists in studios, often without their names actually attached to them (beyond the title-creator); whereas the story/pencils/inks tradition in US comics tends to surface contributors in most cases. In economic terms, both categories are typically screwed over by corporations anyway, just in different ways.)
That said, in the Japanese system we can distinguish between author and publisher. In the American system the author (for purposes of copyright) is often the publisher.
Authors can have motivations other than making money (even if they want to make money). It's harder to impute such motivations on nonhuman entities like Warner Brothers or Disney.
So the idea that American comics are research and development for related merchandizing seems closer to the truth to me than it does for Japanese comics, either though I wouldn't really describe either product that way.
I don't think the sort of recognition letterers, colorists, or inkers get is worth a whole lot in economic terms under the American system, though I'd agree that manga studios should credit everyone who works on the book.
A good amount of manga does seem to allow their characters and works to die off (with a few exceptions).
> Western comics are mostly just idea factories for films now
Personally I'm still finding interesting continuations in the recent evolution of the x-men mythos, where they have an actual nation now, all mutants included. DC comics seem to have come to a standstill with supermans/batmans in different favors and what-ifs.
There are of course a lot of short story magazines doing similar stuff, but given how labor intensive comics work is, the genre hyperfocus the major publishers suffer from, and the impracticality of the physical format for distribution in the US... maybe a digital thing could work somewhere.
* The pricing needs to be at a level where casual fans can say "I'm reading 2 or 3 things, and that's enough to justify the overall subscription."
* The audience gets a regular drip of new series launches, so there's low-risk discovery.
* A customer's tastes for individual series can change, and series can end, without having to change the overall product they're buying.
They can probably get better analytics than fan surveys with an online product too.
They absolutely need to present it as "the entire Marvel/DC/Top Cow/etc universe for $XX per month" though, to avoid silo-related frustration. Nobody wants to pay for a subscription to Batman and then hit a paywall that says "Batman went to the Utility Belt Accessories Trade Show in Metropolis, buy a Superman subscription to continue reading."
Manga sometimes has situations where a story moves from one serialization to another, but that's less necessary when you aren't dealing with physical publishing constraints.
Manga market is valued at 4.5bn USD (613 bn JPY)[0] so we’re not there yet.
On the format part, it’s interesting to see manga publishers adapting to smartphones and sometimes have two versions published: one vertically scrollable “decomposed” stream of the story, and a “recomposed” book format version sold as comic book in the traditional way. Line manga does that, and I’d expect a bunch more companies to have made the move.
All in all, good ideas spread fast in those spheres, and the article’s “The industry’s business model has hardly changed since the 1960s” tagline is I think misleading regarding the industry’s ability to adapt.
https://www.statista.com/topics/7559/manga-industry-in-japan...
This is called wishful thinking. The research was ordered by webtoons producers.
edit: ayyy
We've seen this over and over again, from telenovelas to anime to k-drama - the pie is never that large.
With absolutely no internal knowledge, I assume the author cuts the panels in traditional book style and specifies colors and background etc., and from there basically two teams running in parallel, one producing the vertical stream from the digital assets, and the other executing on the panel format.
This makes the vertical stream very readable, well balance and optimized, with none of the clunky artifacts that appear on manga that have been 'converted' for mobile format.
Looking at how there's actually three (!) versions of the series released in parallel, I'd assume they're just throwing money where it matters to cover the most ground.
(It's a bit like asking "how well does putting comics on pages work?" Different comics use the medium very differently.)
It's also a great manhwa, and supporting the authors and English translations can't be a wrong thing to do. :)
https://books.apple.com/us/book/solo-leveling-vol-1-comic/id...
Solo Leveling (a Korean Manhwa) is doing exactly that with their ebook publishing - so it'd definitely an industry thing, not limited to any one country.
I'm not sure I like it, but if I want it as an ebook (at least in part to support the authors and keep getting manga/manhwa in the US), there's not a lot of choice either.
https://m.webtoons.com/en/action/omniscient-reader/list?titl...
It’s become pretty popular with Korean American streamers on Twitch and has of course spread to the rest of us via listening to them talk about it. I quite enjoyed it and hope that a Korean animated scene pops up to match the Japanese Anime one because this would be a great anime.
The MC is kept as bland as possible for wider appeal, but the supporting characters can’t both pick up the slack and constantly be killed off to keep tension. Worse if they actually keep up with the MC’s progression then what’s the point of his primary advantage. So after a while the story just kind of slows down or falls apart.
Anyway thoughts?
Agreed. The series may start off fun or interesting but the novelty eventually wears off and you're left with a mediocre plot and generic characters. It's as if the creators have never once thought about how their series should end, their primary goal is to keep it going as long as possible.
To be honest it's rare for me to actually complete a series. I'm usually hooked after the first 3 chapters, then 10-30 chapters later and it looks like a literal carbon copy of another series. It's gotten to the point where I stock up chapters for months then I read from where I left off. If I can't remember the vast majority of the plot, then I drop it. No point wasting my time on a forgettable story
I'd like to have more fantastical stuff to read that can take me along the ride of the author's mindset and problems while they weave their story :) Recommendations are welcome.
Or is it just a format change from book into mobile? Genuine question from someone first time hearing the term webtoon.
And the publication schedule is nothing new, episodic novels, comics, etc. have existed for a very long time. The time it takes to produce episodes, like comics chapters, is not to be underestimated, so there's also an economic pressure.
Edit: Nevermind, found one with English translation.
https://m.webtoons.com/en/romance/truebeauty/spin-off-4/view...
Yes seems perfectly suited for mobile consumption.
These days, a lot of high quality webtoons profit a lot of the vertical screen and make drawing that would be hard to put on paper without cutting it:
https://www.webtoons.com/en/action/omniscient-reader/episode...
In contrast, mangas are often bought in book form (which are less and less attractive as time goes on), cost more, less accessible, and have a lower update frequency. Japanese entertainment industry are slow and reluctant to translate things into English.
The value of manga is a bit less tangible, as they tend to be part of a larger entertainment strategy (along with toys, games, memorabilia).
It would be more honest to compare the digital manga market to the digital Korean webtoon market - but then you wouldn't be able to write a little-informed article putting one source of entertainment into decline as compared to another.
Recommendations: As someone mentioned earlier -
Peerless Dad
Administrator Kang Jin Lee (Same author as above - spin off series about one of the characters in the above comic)
Legend of the Northern Blade
Chronicles of the Heavenly Demon
Skeleton Soldier Couldn't Protect the Dungeon (I like it, but admit it's inconsistent. Also, author really likes to emphasize sexual violence against women early on - it's pretty grotty.)
Villain Unrivaled
Return of the Crazy Demon
Probably a lot of other series I like, but these are the ones from the top of my head that are generally pretty good.
There was a massive paper shortage due to COVID combined with a big jump to digital.
I've had a hard time finding chapters of One Piece due to this - if you don't pre-order you're too late. Also the latest box set of 20 volumes is at this point still unobtainium :(
https://icv2.com/articles/news/view/43985/webtoon-comics-pla...
And it's not just this one company: I don't read comics of any description (with the arguable exception of xkcd), but at one point my social media ads were saturated with borderline-NSFW spam for Korean porn comics. I was genuinely surprised the ads was allowed by the Google/Meta morality police, and after enough not interested/not appropriate reports it did stop as suddenly as it started. Or maybe they just ran out of ad budget?
I agree that blatant money-grabbing attempts do cheapen the art from time to time, but you don't really need the government's help for that.
At that time, the artists held campaign NO CUT.
>In 1997-1998, South Korea was in the midst of a financial crisis. It required a substantial loan from the International Monetary Fund to restructure its debt and it left South Korea, at the time, with a tarnished national brand. Fearing a brain drain and an inability to attract top talent, a Ministry of Culture (alongside tourism and sport) was created, with a specific department responsible for developing locally made and owned pop music, along with film, fashion, dance and art. This coincided with the end of state censorship (in 1996) and the removal of a cultural embargo with Japan in 2000, which led to an upsurge in Japanese consumption of Korean culture, prompting a need to meet the demand of the new audience. Music, along with other forms of culture, was seen as a way to accelerate economic recovery, so policies to support cultural development and investment to support the making and marketing of music were made. This was not funding. This was an investment. By 2011, K-Pop was finding new audiences around the world, including a sell out showcase at New York City’s Madison Square Garden.[0]
From wikipedia:
>President Kim Dae Jung put forth industrial policies supporting entertainment with the same regard as traditional industrial sectors such as manufacturing. Investments were made in both infrastructure and technology to support K-Pop, including concert halls and visual effects technology. In addition, government regulation of karaoke bars favored K-Pop.[6]
>Since then, there has been a focus on developing soft power; the Ministry believes that by promoting Korean culture abroad, exports of other goods and services will also increase. As part of those efforts to move beyond developing a domestic industry and toward international success, the Ministry established an advisory committee and announced an international training school. Direct financial support of artists increased. In 2013, the Ministry allocated 319 billion won (US$280 million) for direct support of Hallyu (Korean Wave). Cultural exports increased at an annual rate of 10 percent as a result of these efforts.[7]
If this aspect is overstated, at the very least the SK industry itself has focused on foreign markets:
>During the late 90s, talent agencies began to market K-pop stars by implementing an idol business model used in J-pop,[91] where talents are selected and trained to appeal to a global audience through formal lessons or through residency programs.[2]
While K-pop is compared to J-pop here, note that the comparison is the idol system, not the foreign marketing, which did not happen in Japan to my knowledge.
Edit: perhaps I'm wrong, from my own link:
>Despite popular internet speculation on the Korean government's financial support for the promotion of K-Pop, there are no figures to substantiate the speculation. In 2013, of the $230 million allocated for Hallyu, there are itemized contributions to the promotion of the Korean language, culture and food but no known figures for allocations directly to K-Pop.
[0] https://www.forbes.com/sites/shainshapiro/2021/07/06/want-pr...
[1]https://en.wikipedia.org/wiki/Ministry_of_Culture,_Sports_an...
Hmm, yeah, I think whoever wrote this glossed over details to get a nice narrative. Saying the "IMF crisis" (as it was called in Korea) tarnished national brand is a bit like saying 9/11 tarnished the reputation of US aviation safety. The crisis shook Korea to its core, companies were going belly-up left and right, white-collar "salarymen" became homeless, people killed themselves along with their own kids, and I can assure you, nobody was thinking about national brand. It was an economic apocalypse.
They're now both owned by Sony and have been merged.
I like Korean webtoons (Tower of God most recently) but… eh. There’s nothing like Berserk or One Piece but for webtoons. Not yet. Ganbatte, Korea!
https://m.webtoons.com/en/drama/metaphorical-her/list?title_...
Edit: also a nod to what seemed to be Stan lee's last venture, the webtoon backchannel - still the only webtoon I can think of that had some animations included.
https://m.webtoons.com/en/super-hero/backchannel/list?title_...
Additionally, the standard for the amount of art/pagecount per release is deceptively much higher for manga, for better and for worse.
Also, pretty sure they shorten the chapters on purpose to make it have faster release cycles.
Like have asian novels translated into English split the original into 3-5 parts. Then release multiple times a week or weekly.
(if anyone knows of any with a similar vibe, please link, think MASH/Cornfed/Lucas Brunelle)
that said, i wish south korean ideas win. excluding their k-pop frenzy. i don't check their webtoons often. but i am happy with their movies and some of their music.
why?
japanese animes and mangas have become one dimensional. high school boys and girls saving the world. the lack of imagination is outstanding. and if i was not attached to these shows, i would have canceled them eons ago. most of us would.
they suck now.
This is true of any entertainment medium.
But, this is true of all media really. Like the heroes journey, pixie girl (girl that comes outa nowhere and takes you on an adventure).
Korean dramas have a up down peak cycle, high highs that crashes into a low low and repeat.
Chinese has a lot of study study, work hard deal. Family drama or overly high amounts of social drama
Or Japanese with their Japanese world view onto everyone lens. Ie nice main character and acts holier than thou.
But it's also true that if you are the lowest rated comic published by Disney, you'll probably be cancelled regardless of gross sales numbers. If all the other books start outselling you, Disney probably won't consider staying in business with you worth their time.
And if you are fired by Disney, you may find yourself in need of a day job.
Also I read that 80% of Japanese adults read manga, so it will continue to exist even if it shrinks