Alma – Generative Graphics Creator
alma.sh
alma.sh
Besides that, I would say you need to know about how a pixel/fragment shader works, which can be explained without any OpenGL details:
It is a program that runs once for each pixel of the screen, taking its coordinates within the screen as input (called UV), and outputting an RGB value.
The tricky part is not related to graphics specifically, but thinking in this stateless, independent, massively paralel way.
[1] https://www.behance.net/gallery/60464675/Annihilation-End-Ti...
Alma could use a few tweaks to make it easier to use: - touchscreen. I did the pinch to zoom in which didn't work, nor did pan. - make it more obvious how to connect nodes - a hint on what the individual signals are
I love the "view all the code" button, it looks very promising for use with other tools.
This one in particular looks really nice!! I’d like to use it to build something completely unrelated
[1] https://github.com/still-scene/t3