Holographic Glasses for Virtual Reality
research.nvidia.com
research.nvidia.com
From the paper: "The implemented FOV of the wearable prototype was 22.8◦ diagonal, which is far smaller than commercially available VR/AR displays. However, the FOV was mainly limited by the size of the available SLM and the focal length of the GP lens, both of which could be improved with different components. For example, the focal length can be halved without significantly increasing the total thickness by stacking two identical GP lenses and a circular polarizer [Moon et al. 2020]. With a 2-inch SLM and a 15 mm focal length GP lens, we could achieve a monocular FOV of up to 120◦"
I'm moderately enthusiastic about the state of VR, but the bulky uncomfortable headsets are definitely one of the flaws at the moment which this technology looks to (maybe) address one day.
Plus working on eg. a train in VR would be a pain, you need some spare input channels to watch out for conductors or people taking your stuff.
Definitely some cool tech, I'm glad Nvidia is innovating in the space, but they're really gonna need to crank up that FOV to make this viable. I hope it's physically possible to get a full-eye FOV in a glasses form factor...
That said I feel like locomotion in vr is a disappointment. The sliding based solutions are weird and treadmills are huge and noisy. Is this even remotely feasible to solve in the next decade? I’m assuming maybe not since there seem to only be a few small companies working on it.
If you try “room scale” VR IMO it’s a totally different experience to walk around a simulated space.