While largely fixed now, older C# projects suffered from separating dll references from the reference to the package that provided them.
This lead to the situation where you may be referencing a package that hasn't been downloaded. Due to the package cache, the solution would typically build on a "dirty" environment like the developer's machine or anything that had previously built the project but would fail on any fresh environment.
It's great for keeping things tidy and not having to break the whole thing up in modules like "UI 21.0.12.11 needs Backend 12.2.1.11 or greater". Instead everything builds more or less into a monolith. But it does have one drawback: making a commit invalidates every bit of the build output immediately.