Atari revives unreleased arcade game that was too hard for 1982 players
engadget.com
engadget.com
In Akka Arrh's case, the ROMs were leaked to a ROM site (supposedly by a vigilante repair tech) against the will of a number of collectors. While this pissed off the collectors who no longer had exclusive access to the game, it also meant that the game could now become a legitimately licensed part of several Atari compilations (such as the excellent Atari 50).
In my mind I can think of two main sources for the value: its rarity in ability to play (the rarity of the playable game itself) or rarity in ownership of the physical cartridge. While I think the collectors perceive the value is derived from the former, I’m skeptical that it’s where the actual value is derived because of the value of special editions of Super Mario Bros carts (which can obviously be played easily) and, in a different way, the value of art that appears in museums.
Ha ha, a variation on the Neiman Marcus Cookie recipe story.
Solution: Atari SA is the company formerly known as Infogrames. "As of 2022, the current Atari is pursuing several lines of business outside of video gaming, including cryptocurrency and video-game themed hotels." (WP)
when they are healthy. Let's not exaggerate by talking about outliers. Most men die before they even reach 80.
He really should not be doing these things though because now he is suffering from carpal tunnel.
Surprisingly, this isn’t true. It is true in the US that male life expectancy at birth is less than 80 years, but that doesn’t actually mean that more than 50% of men die before 80. The reason is because the death age is being averaged, it’s a mean not a median, and it falls off faster above 80 than below, so when you average them it’s below 80. Think about it this way: for the average age of death to be 80, you could have as many people dying at 1 year old as dying at 159 years old (80*2-1). Then the average is 80. But since nobody makes it to 159, the actual average is 1. Repeat for every pair of ages that sum to 160; only ages ~50-80 even have a counterpart between 80 and ~110, so all death under age ~50 skews the average down (and babies skew the average much faster than middle-age people). If 45% of people died at age 20 and 55% of people died at age 90, then life expectancy for someone at birth is 58.5 years, even though most people make it to age 90.
For proof of this, see the Social Security actuarial table: https://www.ssa.gov/oact/STATS/table4c6.html
Look at the “Number of lives” column, and scroll to the 80 year olds. Notice that more than half are still alive.
On top of all this, remember that life expectancy changes as you get older. Note how the men who make it to age 50 are expected to live to age 80. Men who make it to 80 are expected to live to 88 1/2.
The town my parents live in is full of old people (houses built/bought in the 1980s) and every time I go there the park is full of them jogging with their dogs, doing stretches, powerwalking... it looks like an antihistamine pharmaceutical commercial.
(Although Wikipedia says he will be but that info is from 2010)
What exactly did the Theranos board accomplish? How much did they make?
Much as "Long Term Capital Management" used the fame/prestige of its members as a marketing tool, Theranos did the same with her board of directors.
Also, the problem with Theranos was exactly that the board members were not from industry, but retired politicians or diplomats.
As others in this thread have posted, sometimes board members are just "window dressing".
Sometimes big names put there to attract investors/show stability of the company, etc.
Perhaps Nolan contributes, perhaps not - i dont follow the issue that closely to speak on that. My point is just to do your due diligence and not depend on "so and so is on the board".
You're right that board members don't necessarily do anything, but the argument here is whether or not the current Atari has a connection to the old Atari. I would say Bushnell's presence on the board means that it does, even if he doesn't do anything.
That said, hopefully the current incarnation of Atari can create products which further the retro renaissance. The Atari 50 retrospective was a nice start in that direction (though it was made by a retro-focused specialty publisher who licensed the rights from Atari, both Nolan and the current CEO did appear in an interview in the package).
But really I've got no idea. He doesn't have a history of lending his name to things so he is probably not easily bought. Then again he exited Atari way early and got caught up in the NFT hype so who knows
And despite the cryptocurrency and pop culture mess, if it's a Jeff Minter reworking of Mike Hally and Dave Ralston game how could it not be Atari?
The fact every gamer now expects a tutorial level just demonstrates how much gamers today expect to be hand held.
No, "every gamer" doesn't expect that.
The industry pivoted to these (frankly infuriating) tutorials because the term "gamers" now encompass a much larger number of people. Including those who only play very, very casually.
And there are many games that are extremely challenging and brutal.
And those games were simple enough that seeing a few seconds of play was enough to explain pretty much the entire game, whereas now many games have entire wikis (DF, Stardew, etc.) because there are tons of things to keep track of, whether that be how to make soap or when you can catch a squid.
Modern games want to give you progress at every step, but the reward for high skill tends to be much higher and there are more extreme difficulties.
Try to finnish Mega Man or Super Mario 3 (without using the cheat pipes). I mean ... did any child actually manage to do it?
As an adult I managed to finnish Sonic 2 after trying like 4 times. I could only pass one level in Mega Man.
The difficulty level were really hard core. And no easy mode either.
Now I get bored of games after a few hours :(
Of course we did. We also didn't have hundreds of games to play at the same time.
This is why rts games from my perspective will not return as we used to know them, they relied on that captive audience side of things, which faded away during the early 00's
Now that I think about it, at that point, I’d played countless hours of games on the Fairchild Channel F, Atari 2600 and C64, how were my reflexes back then?
First I’m hearing of that. I usually see the difficulty chasers complaining that modern games are easy, never the old ones.
nothing even remotely new. That was already the case since the Playstation 1 days. It's just become worse since then, but that has happened as soon as video games went mainstream because you had to make the bunch of uneducated people want to play games.
I’m so glad it doesn’t belong to people like you anymore.
I'm sorry if you are hurt by actual facts. People who played video games in the early 80-90s where either kids on the NES or other 8 bits systems or college graduates on microcomputers and early PCs. The Playstation was really the first format that opened up the market to a lot more people.
Oh and you are the one who added "cretins" to uneducated. Nice strawman.
The absolute courage to write this in a thread about Atari, man.
My roommate went on to work at Bally Williams directly under Eugene Jarvis (who wrote Defender, Stargate and Robotron, amoung others), who I met at my buddies wedding. Anyway, this is news to me, and likely my buddy that dissembled the rom off the arcade machine.
My friend went on to write the engine for World Crusin; if you hold down the view 1 and 3 button at the same time it will bring up the thank you page on the arcade machine; my name is the second on the page.
Funny side note: the reason my room-mate got onto Eugene's team was because Eugene saw him playing Robotron at lunch on the company machine. After watching him he approached him and they became fast friends. Eugene told him he'd never seen anyone play at the level my roommate demonstrated; that's when he mentioned we played on Level 10 and typically exceed 2million. He was shocked.
http://www.classicarcadegaming.com/forums/index.php?topic=59...
Was your friend Eric Pribyl?
FYI I should have referenced the dissassembly that Scott and Sean did, you can see the actual algorithm better.
Start here http://seanriddle.com/robomame.asm and jump to the player start routine at $2B0B.
https://www.popularmechanics.com/culture/gaming/a17251/super...
He innovates and he squeezes more out of a computer than what should be possible.
At least in the Atari ST days :)
Some time back I installed a Jeff Minter game, Space Giraffe I think. I was a fan of both his games and his eccentric personality from my home computer experience in the 1980s (I had a Vic-20 and JMs games were the only thing ones that delivered an exciting game experience on that machine's limited hardware). Well, my wife attempted and couldn't cope with it at all, playing for more than 10 minutes would give her a headache, whereas she play things like Tetris near competitive level. She just found it overstimulating and with way too many audio and visual signals coming in. for me, it was (unexpectedly) a breeze. I could just sit there and play and play and cruise through levels with ease; it's comfortable because that's how the real world living in a city is for me, constant sensory overstimulation from people, cars, billboards, graffiti, messages etc. etc.
So Jeff Minter's new game looks like a relaxing meditative toy rather than some some psychedelic torture device. It's not a question of hard vs easy, as if all games can be ranked along a single dimension. It's something to with how the human brain works. Why do I find Jeff Minter games easy when I'm bad-to-mediocre at many other simple videogames? The other simple games* I am good at are ones that require a lot of attention splits and/or tended to be unpopular with many players because they were 'too frenetic'. So in terms of classic games I was poor at Galaxians but did well on Tempest.
* I mean simple in the sense of being 2d and not elaborate discovery/open world games like RPGs or FPS, which require a whole different set of skills.
Also you can play it on MAME.
I thought it was default because it was just alphabetically first...
Here's the original https://m.youtube.com/watch?v=2r9Pt01ruF8
I'm thinking the payoff wasn't good enough to be a quarter eater. A hard game people don't want to play that much isn't good profit
https://m.youtube.com/watch?v=G2Sv28sYUZc
Platforms and diggers like Donkey Kong, Dig Dug, Qbert, and Mario were all the rage by 1982
The older Atari ones are vector based and not pixel based. If you can see them in person on old hardware they look great
It'll depend on the software developers to support trackball/mouse inputs.
For example, Code Mystics's Atari Flashback Classics Vol. [0] contains a version of Centipede (1980) by Atari which used a trackball for a controller.
However, users cannot use a trackball or mouse as a controller because Code Mystics did not build support for anything except PlayStation controllers.
As a then-contemporary Centipede high-scorer, the play experience is awful.
I'd like to find more space- and money-affordable ways to play Centipede than a cabinet replica. [1]
[0] https://gamesdb.launchbox-app.com/developers/games/5013
[1] https://www.wayfair.com/furniture/pdp/arcade-1up-arcade1up-a...
Minter is a total wizard, and I hope Atari gave him enough leeway to turn this napkin doodle of a game into something that can reach into your brain and give your visual cortex a really soothing, satisfying massage. He's good at that. Scary good.
https://memory-alpha.fandom.com/wiki/Akaar
Alas it appears to be a coincidence:
https://www.arcade-history.com/?n=akka-arrh&page=detail&id=3...
> The name Akka Arrh is an an pseudo acronym for : Also Known As Another Ralston Hally production.