He thought that one of Blender’s major challenges was recent developments in the real-time rendering space - notably Unreal Engine.
They’re not direct competitors, of course (and Epic has donated to the foundation) but it does speak to how impressive UE’s render pipeline is.
Again, it’s not a direct comparison, but it’s remarkable what UE5 can do at 60fps on a mid-range Nvidia 30 series card (even without DLSS) versus how long it takes Cycles to render a single frame.
I’ve no doubt Blender will be a future innovator in this space too.