Damnit I slipped and (mostly) built an Amiga 500
adrianchadd.blogspot.com
adrianchadd.blogspot.com
https://github.com/endofexclusive/deniser
https://github.com/LIV2/Bluster
https://github.com/jbilander/ReAgnus
https://www.tindie.com/products/bobsbits/a500-amiga-500-repl...
https://github.com/terriblefire
Add the PiStorm, and you've got multiple ways to keep old hardware running while enjoying advantages of new hardware.
Lots of people are too young to remember using Amigas, but any programmer of modern systems could learn lots from seeing firsthand how incredibly efficient Amigas are.
Agreed. Much of the Amiga's OS was quite elegant in my opinion. Everything was reachable by a linked list. Start with AbsExecBase (0x00000004) and traverse the linked lists from there to find virtually anything/everything. (Intution objects included).
If it wasn't for bit planes and lack of memory protection, I think it would have had a fighting chance (oh, and if not for C= incredibly horrific management).
I believe that to be the real, non-surmountable problem.
Newer generations with better hardware and memory protection would have been totally possible.
Virtualization could have taken care of backwards compatibility.
Some practical modern examples include:
- Whdload, which patch and wrap floppy-booted games so that they can run from the harddisk, allowing for returning back to multitasking when done, with optional MMU protection.
- AROS, an AmigaOS-like open source OS, which can run classic Amiga software through reasonably well integrated emulation.
- MorphOS, a PowerPC AmigaOS-like OS with similar slick emulator integration.
edit: but, as per your other comment, you know that. How do you see protection working in amigaOS? Just share the pages that are needed for messaging and protect everything else?
There's always ways to deal with old software, such as through virtualization.
(Not that I'm a fan of that solution, just saying, they had to hack around it.)
https://wiki.amigaos.net/wiki/Exec_Memory_Allocation
(I don't do later amigaos things though :-)
Of course the highly integrated custom chips were also a great thing to have, and made very low-level programming fantastically easy and powerful. The OS was great, but there was also the almost parallel universe of low-level programming. When you hit the bare metal on an Amiga, it sings.
And it sure felt like it had a fighting chance, it was easily the best computer platform for a number of years. Oh to be young again, and so on. :)
Fun thing, that's exactly how vDSO's work.
The main issue is the passing of pointers to physical memory through exec messages.
Of course, with a flag day and some virtualization to make up for it, it would have been possible to run old software on new hardware and a protected AmigaOS.
Thanks to that horrific management, the future of the Amiga was dead the moment it was released. No significant update of the OS for five years (KS1.0 in 1985 to KS2.0 in 1990). No significant update of the hardware for seven years (Amiga 1000 in 1985 to Amiga 4000 in 1992). And that was while the IBM-compatible PCs and Windows were going through those years that established their dominance for the next decades.
The 1200/4000 AGA machines were too little, too late. By that time, everyone was getting 386's with SVGA and Soundblasters.
But CBM management decided to discard it. But that wasn't, by far, the only time they went directly against the architects' judgement. Like how they later forbid the A3000 team from using a DSP, or the fate of AA+/AAA.
It sounds like this very openness is the problem - all of the benefits of AmigaOS involve processes reading one another's memory, and conversely modern OSs have to put so much effort into protecting the user from apps attacking one another.
>No matter what Commodore did, it would have become unviable as the m68k died and was no longer developed.
AROS, Amithlon, MorphOS very much demonstrate in practice how untrue this is.
GPLv2, OSH, great.
>Bluster
CERN OHL 1.2, OSH, great.
>ReAgnus
CC-By-SA. Not the best license for hardware, but technically OSH. Good.
>A500++
I understand directly based on A500+. Might be legally dodgy. But it is good that it exists, for preservation.
>TerribleFire
Mix of licenses in their projects. Some of them are OSH (great).
But some of them are not, due to restrictions on commercial use and/or derivatives.
From the above, I gather the one remaining big item that's not yet covered is the PAULA chip.
It seems we're getting close to an open hardware chip-by-chip whole ECS Amiga remake.
There are gary / buster drop-ins now too. Super Buster has been talked about for Zorro-III, but yeah, the AGA and A3000 glue logic stuff hasn't yet been dropped in.
I think Minimig has had a GPL'd Paula implementation for like 15 years.
But minimig is a standalone whole-amiga replacement. It is not a replacement for each individual chip.
Paula has many functions, but some of them involve interfacing the analog world (floppy controller, UART, Audio). While a starting point, I don't think minimig's Paula is ready to go.
Part 1: https://www.youtube.com/watch?v=ECu6i6WR7mo
Part 2: https://www.youtube.com/watch?v=87q-TTG48Ew