For cross-platform, your best bet is probably https://github.com/VcDevel/std-simd
There's https://eigen.tuxfamily.org/index.php?title=Main_Page But, it's tremendously complicated for anything other than large-scale linear algebra.
And, there's https://github.com/microsoft/DirectXMath But, it has obvious biases :P
I remember us looking deeply into this and decided to hand write the SSE intrinsics. They usually map 1:1 but we had some unexpected differences in algorithm output between the x86 binary and the ARM binary when compiled with this.
But this was also back in 2019 or so, maybe it’s better now!
We do indeed have cross-platform intrinsics here: github.com/google/highway. Disclosure: I am the main author.
Do you have any advice on how someone limited to c99/c11 can still leverage the wisdom and techniques inside it?
For those that are new to this, can you give an example of a kind of computation or algorithm which is well-served by your project, but not possible with vector extensions like https://clang.llvm.org/docs/LanguageExtensions.html#vectors-... ?
Agreed. Usually the interface would be something like RunEntireAlgorithm(), not DotProduct().
> For those that are new to this, can you give an example of a kind of computation or algorithm which is well-served by your project but not possible with vector extensions
Sure. Vector extensions are OKish for simple math but JPEG XL includes nontrivial cross-lane operations such as transpose and boundary handling for convolution. __builtin_shufflevector requires a known vector length, and can be pessimized (fusing two into one general all-to-all permute which is more expensive than two simple shuffles).
Also, vqsort (https://github.com/google/highway/tree/master/hwy/contrib/so...) almost entirely consists of operations not supported by the extensions, and actually works out of the box on variable-length RISC-V and SVE, which compiler extensions cannot.