Does anyone know why it took so long for this game to get graphics?
He chose to skip all the graphics entirely, use ASCII to render the simulation, and focus on the "story-telling simulation" instead.
And though he added support for tile sets and some rendering, that's mainly how it worked since. It's taken about 2+ years for this Steam release to happen, and that's with a lot of support; during those years DF has basically been "stalled" and not much new has happened in the simulation. This has to be a bit disappointing to Tarn, as that's what he enjoys most.