Debugging Lisp: fix and resume a program from any point in stack
lisp-journey.gitlab.io
lisp-journey.gitlab.io
For example, I modified my IPython config to always activate https://ipython.org/ipython-doc/3/config/extensions/autorelo...
It works well for modules with redefined functions. So if you do
from module import f1, f2
ans1 = f1()
ans2 = f2(ans1)
and f2 fails, then you can just modify the code of module and relaunch `ans2 = f2(ans1)`.What is not available is reloading classes, for example if it looks like:
from module import Class
c = Class()
c.f1()
c.f2()
and there is a bug in f2, then the class won't be redefined.I guess there is no perfect way to do it (for example what if f2 needs some variables defined in Class.__init__), but the situation is the same for Lisp with its dynamic typing.
So maybe the situation would be to have some command like `%reload Class`.
The other obstacle is restarting from a frame, and I understand that Python's standard exception handling doesn't allow that. But pdb exists so there should be a solution.
For the restarting, yeah, I don't know either.
CL has the generic function update-instance-for-redefined-class[1] for this, so you can customize what happens to instances when a class gets redefined. I think most developers don't actually define methods for it all that often, but it's there if the defaults don't work for you.
[1]: http://www.lispworks.com/documentation/HyperSpec/Body/f_upda...
Common Lisp and Smalltalk (quintessential dynamic systems) both track the existing instances of a class. If you update the class definition then they can update the existing instances of the class. In CL you'd want to specialize `update-instance-for-redefined-class` to handle the update.
http://clhs.lisp.se/Body/f_upda_1.htm#update-instance-for-re...
Python is a completely different beast.
In its list of assumptions compilers are allowed to make about the code they receive, we can see…
> The definition of a function that is defined and declared inline in the compilation environment must be the same at run time.
> Within a function named F, the compiler may (but is not required to) assume that an apparent recursive call to a function named F refers to the same definition of F, unless that function has been declared notinline. The consequences of redefining such a recursively defined function F while it is executing are undefined.
> A call within a file to a named function that is defined in the same file refers to that function, unless that function has been declared notinline. The consequences are unspecified if functions are redefined individually at run time or multiply defined in the same file.
http://clhs.lisp.se/Body/03_bbc.htm
So, technically the compiler is allowed to remove runtime function call indirection for functions defined in the same file and/or recursive calls (unless you use a NOTINLINE declaration). In practice, you probably won’t see that happen unless you crank up the optimizations when compiling.
You are right that the language explicitly allows redefining functions in general
> Except in the situations explicitly listed above, a function defined in the evaluation environment is permitted to have a different definition or a different signature at run time, and the run-time definition prevails.
Many languages do not. I don't know if Python does that.
> the ability to redefine functions
In Python you have two options here, you can either update the module to have a new function:
>>> mymodule.myfunc = mynewfunc
But any existing references to `myfunc` will not be updated (e.g. if you did `import myfunc from mymoudle` instead of `import mymodule`).Alternatively you can update the function __code__:
>>> def f1(): return 1
...
>>> def f2(): return 2
...
>>> def f3(): return f1()
...
>>> f3()
1
>>> f1.__code__ = f2.__code__
>>> f3()
2
> and whole classes at runtime,You can take a similar approach with Python classes:
>>> class A: pass
...
>>> class B(A): pass
...
>>> b = B()
>>> A._a = '_a'
>>> A.a = lambda self: self._a
>>> b.a()
'_a'
You can also update SomeClass.__bases__ should you wish.> the ability to write new functions (/variables/classes etc) in the process of those redefinitions.
As python is dynamic this can all be done at runtime. If you're not in a REPL you can call compile/exec/__import__ from your code.
> Its debuggers are written in Lisp (completely extensible by you at runtime) offering a REPL right at the debug site.
The Python debugger is written in Python and can be switched out. It's python code so like anything else can be changed at runtime. If you want something flashier than pdb you could use the IPython debugger: https://pypi.org/project/ipdb/
Edit: Want to modify an existing running python program but you didn't think to expose Python's dynamic extensibility before hand? No worries, just use parasite and inject arbitrary code into a running python process! https://pyrasite.readthedocs.io/en/latest/
- https://github.com/breuleux/jurigged
- https://github.com/reloadware/reloadium
I would imagine lisp can do this on a whole different level. Emacs seems like a testament to that. Basically the entire editor feels like eval()
"Howto get out of debug-loop" is very much the same question as "howto quit vim". Takes a while to understand the cryptic "ABORT :R3" is actually the way out.
In SBCL, you can disable the interactive debugger. Put this in your .sbclrc:
(defun print-condition-hook (condition hook)
"Print this error message (condition) and abort the current operation."
(declare (ignore hook))
(princ condition)
(clear-input)
(abort))
(setf *debugger-hook* #'print-condition-hook)
It only prints the error messages. It could be useful when experimenting with a bare-bones REPL on the terminal. For that purpose, see also sbcli and cl-repl on Github.