Good excuse for me to explain what the app is all about.
In user experience design (UXD or UX design) or interaction design, or however you like to call it, the user interface (UI) is the whole thing that the user interfaces with. Developed and with the final design. A wireframe is a step towards that user interface.
Low-fi, meaning low fidelity, meaning with low details to just focus on the big picture stuff, helps to define what the user interface needs to do.
It's called a wire-frame, since the lines can be seen as wires, and it's all mostly lines & icons. The idea is that you don't want to get feedback on design details at this stage in the process.
Usually such a wireframe is shared with the team (devs, designers, product owner, etc) who give feedback and this process iterates a couple of times. Often adding more detail with each iteration.
Quite often a low-fi wireframe is enough for the team to get going. If there is a website with design, the front-end developer knows what to do, keeping the visual designer and the UX designer in the loop. This is the use-case TinyUX aims to help out.
For larger, more complex UI, like banking software, you probably also need hi-fi wireframes, clickable prototypes, etc. Here tools like Invision, Figma, Axure are often used.
All these hi-fi tools lack a low-fi mobile app. And the UI of these apps would be too complex, because they would find it hard not to put all their neat hi-fi features inside. Since they have good UX designers they'd rather not do that, and decide to make their app only be a viewer of wireframes and prototypes, with feedback stuff.
This gives me the chance to enter the market in a low-fi niche that I hope to expand from :).