It's a souped-up Dune II that runs on Linux/Windows/Mac.
Uses original graphics and sound but has quality of life improvements like higher resolition, group select, map editor, network play, different AI engines/difficulties etc.
IMO the Dune2 AdLib soundtrack is one of the best demonstrations of the FM capabilities of the OPL chip.
Soundtrack here: https://www.youtube.com/watch?v=2WKBjmJCBHw
There was a later remake, Dune 2000, which I've never played. But it postdates both Command & Conquer and Red Alert, so maybe it's a bit better?
I realize why it was done: maximizing interactive graphics on the limited hardware of the day by shrinking the rendering region.
But good god, making core user interface elements that unusable is a fever dream only someone completely unfamiliar with time-motion studies or prior mainframe keyboard art could dream up.
They could have at least made it hands-on-keyboard and had a shrunken viewport.
* Didn't look like the original (new art!)
* Didn't play like the original (multi-select completely changes the tactics)
* Kept the originals level designs (mostly bad, because nobody knew how to do them well yet)