Right, but the problem is that most programmers don't want to reason about this stuff. The danger is that things will feel like they "just work" locally (when there's no concurrent edits) and then go potentially off the rails when actual users start editing together.
We can solve this by educating developers and giving them different merge strategies to use, but I worry that most devs won't bother most of the time. So long as the merge resolution is good enough, they'll just shrug and accept it.
That said, most collaborative editing happens online. People don't really go offline while editing a google doc with other people. Its fine if two people put their cursor in the same location - they won't edit at the same time, because that would be weird.
And with deep JSON structures, so long as the structure itself can stay intact and parsable, users will usually work on different things to avoid weird editing conflicts. Imagine a giant 3D world (like an MMO) full of lots of objects and scenery. And a team working on building out that world. Artists will probably work on different things, in different areas or different parts of the terrain. Or if they're working on the same thing, they'll do it live & online.
The one big area of CRDT research I'd love to see more of is offline conflict resolution - which should be different than online conflict resolution. Git has the right idea - I want merge conflicts when things are merged together. CRDTs have a superset of the information that git has. We have all the information we need in Yjs / automerge / etc to be able to notice merge conflicts and do whatever we want with them. But as far as I know, nobody has built something like Git on top of a CRDT yet which uses this information to create merge conflicts in a sensible way.
With the CRDT I'm building, for registers I've decided to use MVRegisters (so if multiple writes happen, we keep all conflicting values and can expose that conflict state through the API). But also have a "simple API" which picks an arbitrary, consistent winner so when developers don't care (or when they're making an MVP of their app) everything will still work fine. The (discarded) conflicting values will be in the history anyway if they want to recover it later.