The only problem I had was with a Qt app that would not run on it and that turned out to be a problem with Qt rather than macOS.
The only problem I had was with a Qt app that would not run on it and that turned out to be a problem with Qt rather than macOS.
I'm sure it's a great tool for creatives who want to loathe Windows with the rest of us, but for development MacOS has become more of a hindrance than a help. Even WSL2 feels nicer to use than baremetal Darwin deployment.
https://pilky.me/apples-technology-transitions/
But essentially storage and memory savings, maintainability savings and some issues with the ObjC runtime.
I assume part of the issue too is being able to enable pointer authentication, which afaik uses the higher end bits to store data, and being able to do that allows them to secure the OS better. So 32-bit support likely was a security risk factor as a result too.