- A series of 80-60 speed changes on straight road, then just when you are annoyed and don't slow, there is a speed trap.
- Badly marked school zone, I was doing 40km/h already, then a black painted camera hidden in bushes caught me.
It kind of works as deterrent, although I expect that the effect wears off after a while.
This warning activity was tested in court and found to be illegal, as interference with the police undertaking their duties. Their response to the judgement was to switch the warning method to NOT saluting members if they're approaching a speed trap because apparently they couldn't be found culpable for inaction. So they would only salute members if the coast was clear. A bit like a warrant canary.
This probably varies country by country, depending on whether it's a money-making exercise (where the police try to hide) or safety (where cameras are painted bright yellow and the police are clearly visible)
I guess the future of speed traps is "section control", e.g. install cameras at beginning and end of a speed-restricted stretch, and if the time you needed is significantly below the expected one with legal speed, you get a ticket.
But it would be political suicide.
This has been common in Western Europe for decades now.
The first time I used it, was for a drive that Google tells me is 2 hour/100 mile. It initially gave me a route that was 1:58 and 120 miles. I personally don't think driving an extra 20 miles is worth saving 2 minutes so I switched it to most efficient route which worked for that drive.
The next time I used it though was for a drive that should've been 30 minutes/30 miles. It gave me a route that was an hour long on back roads that saved me like a mile of driving. This time, saving a mile of driving isn't worth adding 30 minutes of time for me so I just gave up.
There really needs to be a mode that finds a compromise between route time, route distance, and route complexity instead of just optimizing for one and ignoring the others.
I also went ahead and downloaded organic maps just to see how it does in comparison. It also did well on the previously mentioned routes but doesn't give you alternative route options which makes me nervous about it giving a questionable route in other cases. It also takes several seconds to find the route (OsmAnd also took a while iirc) while Magic Earth was nearly instant to give directions. I do like the UI a bit better than Magic Earth (I can't find a way on magic earth to just give me a top down map view that keeps north at the top of the screen which is driving me crazy) but will probably use Magic Earth since it's seems really great in every other way.
- MagicEarth has a 2D view, it's in the Settings. Navigation is always track-up if I'm correct, not north-up.
Since the rewrite, it's missing features and is rather ... bleh.
I was pleasantly surprised how polished it is (on iOS at least). I had only ever tried OSM AND before it and this is leagues ahead in terms of usability. It’s more or less as good as Google Maps or Apple Maps, short of real time traffic updates. It’s navigation routing is not quite as advanced either, but it does the trick in a pinch (I don’t use it much in the car but more for searching and hiking trails)