Ask HN: What do you wish you knew before you developed your first video game?
Although I have almost 15 years of industry experience I've never built a game. Up until about six months ago, I didn't think I was /that/ type of software developer, but now, here I am, interest piqued, reading up on all sorts of technology stacks and having my mind blown by the size of the knowledge space. I am especially excited to try and express logic using an ECS/DOTS approach!
I know I am building for desktop web. Leaning towards Rust + WebGPU and hoping to time an MVP around WebGPU general availability. I know I shouldn't be in this space for the money. I know to expect game programming to be significantly more challenging than whatever my intuition believes and that I should continually and aggressively prune away at scope creep. I know there's a LOT of math and that performance is frequently an issue.
What are some joys, or challenges, you unexpectedly encountered when developing your first game which you wish you'd known before breaking ground?