If not on an infinite grid, then some subset (i.e. 100% of 1x1 patterns are build-able, 80% of 3x3 patterns, 60% of 5x5 patterns, etc.)
If not on an infinite grid, then some subset (i.e. 100% of 1x1 patterns are build-able, 80% of 3x3 patterns, 60% of 5x5 patterns, etc.)
If we limit ourselves to glider interactions, the article links to the following patterns which cannot be constructed (including garden of eden patterns): https://conwaylife.com/wiki/Category:Patterns_that_can_not_b...
If the GoL wizards can construct an expanding and initially configurable 'GoL in GoL' grid [1], they could configure the 'garden of eden' as the initial configuration for their 'GoL in GoL' simulation.
It's not the same thing, of course, but it would allow you to run Garden of Eden patterns still starting with just your initial 15 gliders.
To construct a garden of eden pattern, you must first construct the universe :)
[1] similar to https://www.youtube.com/watch?v=xP5-iIeKXE8
We already have GoL turing machines (with "tape factories" that travel faster than the read/write head); we could likewise use those to emulate GoL with arbitrary input, just by setting up an appropriate "tape". The result is far less pretty though ;)
I touched on this in a sibling comment: https://news.ycombinator.com/item?id=33799084
Or are these "discoveries" being done by hand?
On the other hand the smallest known orphan is 12 by 8, and we also know that all still lifes (unchanging patterns) with up to 21 cells can be built.
On the other hand, pseudo-still-life and quasi-still-life arrangements are much easier to construct on average than strict still lifes with the same number of cells.
I think the consensus is that someone could figure out how to construct any given stable 21-bit configuration. The non-strict cases are just a bit too numerous and not interesting enough, so nobody has gone through and formally checked them off the list.
https://catagolue.appspot.com/census/b3s23/synthesis-costs/x...