That was ruined by games trying to appeal to more mainstream people (with less hardcore Features like losing all your possessions upon death) and the micromonetization strategies that everyone hates.
I wonder if VR will even have games like early Everquest, WoW, EVE, etc but in VR.
Which is sizable, but not amazing.
58.8 million DAUs in Q3 https://ir.roblox.com/news/news-details/2022/Roblox-Reports-...
Also it didn't require billions in investment. Facebook could have literally burned $900 million on hookers and cocaine, and then thrown $100 million to buy VR chat, and be better off than they are now.
They currently have the most popular VR hardware platform. And it's the only piece of hardware that Meta really has, everything else they make is software. If Meta wants to keep growing, being the leading producer of "the next big thing" in hardware would certainly help. Zuckerburg is betting on VR/AR being that next big thing. Only time will tell I guess. But I find it a little weird when I see people commenting on Meta's investment as if all they did was create a basic second life clone. They're building some of the most innovative consumer hardware at the moment. I'm not hugely into it because Meta doesn't really seem like the company I'd like to entrust with cameras pointing at my eyeballs, but you can't deny that the hardware they've built so far is quite impressive.
Well, yes. Who does something matters. I could totally see Facebook's metaverse failing a la Stadia or Diem.
All of those other things you mentioned fit into specific niches and have built communities around themselves over time.
Although some of them are designing “virtual worlds” as an excuse to get around YouTube moderation and taking 30% of superchats.
VR/AR just hasn't been done right as of now, but its getting close. Demand is there. Imagine virtual schooling during time like Covid, but instead of Zoom, kids actually see each other in VR and can interact with each other.