Time and time again it has been demonstrated that we are bad at choosing a maximum allowed value for all applications and all future considerations (see: ethernet frame sizes, IP address lengths, operating system address spaces, file system block sizes/counts, etc).
In some cases (many of those previously listed) there were hardware, cost, or technical concerns that led to nailing down a number in an RFC. For WebSocket there is no clear benefit to forever encoding a specific numeric maximum message size. It is a high enough level protocol that there is no technical or cost benefit to make message sizes limited by anything other than individual application needs.
As such, the WebSocket RFC leaves maximum message size implementation defined, and specifically says that an implementation SHOULD implement a reasonable maximum message size for its purpose. A chat application that knows it will only be moving small text messages can set its maximum message threshold small to improve buffer performance and catch invalid messages sooner. An application that finds a business case for sending a large file in one large message can set itself up accordingly. Generic WebSocket parsers should expose a method of setting the maximum message size the application wishes to receive.
I definitely agree that not requiring implementations to return their maximum message size along with the "Message too big" error will make some sorts of interoperability more difficult. However, it also prevents exposing implementation security details and simplifies the core spec (the author has already complained that the spec is too complicated already). It is relatively simple for an application to negotiate a maximum message size privately if necessary and the WebSocket extension mechanism allows a method for standardizing a way of doing so if this turns out to be a serious issue in the future.