What seems craziest to me of that era is that Microsoft didn't just buy Sega to enter the market and instead made a huge bet on Halo. Seamus Blackley should be better known for what they pulled off in Redmond.
However, rather than an on-system OS, the Windows CE had to be bundled on disk for each game that used it.
Speaking of novelty controllers, SEGA nearly beat Wii to the motion control fad by several years. There was a fishing rod controller and a pair of maraccas that both used motion controls. they also had a prototype of a more general-purpose motion controller which strongly resembles the wii remote but unfortunately this was never released (source: https://segaretro.org/Air_NiGHTS )
If they had just made that their core control method instead of an optional gimmick that only a few games used, history could have been very different.
Instead of a single bar with two LEDs like on the Wii, there's a row of five LEDs above and below the screen. You can make them out in this video:
Not likely. Goldeneye showed that console gamers were perfectly happy to play with one stick, if the game was good. Halo brought in the console FPS era because it was such a good game. After all, everyone hates the original xbox controller.
Would the increased sales from using DVD have made up for the increased manufacturing cost?
Consoles are usually a loss leader. Making them more expensive to produce (by licensing DVD tech from Sony) means you're just losing more money on each sale. At least Sega makes some money on games sales. They would get nothing from DVD sales. People would have probably bought more games if more Dreamcasts were sold, but Sega's problems were way more than install base. They burned a lot of goodwill with both developers and retailers with the Saturn and 32x and had infighting between Sega Japan and Sega of America. All these were contributing to the poor library and poor sales.
How much did waiting a year to launch it outside Japan hurt it?
Hard to say how much this mattered. Great exclusive titles were being released for PSX through Christmas 2001, even past the release of the PS2. Because Sega had a tough time getting devs on board, they had a tough time getting the killer app. If you already had a PSX, and you probably did, and you weren't flush with cash, why would you buy a Dreamcast when great games like Final Fantasy VIII, let alone the PS2 were around the corner?
But the performance was outstanding in Dreamcast.
Ultimately, it was almost everything else going against the console. [2]
I think the more conventional marketing discussions are much more relevant. In an alternate universe where Sega hadn't burned the entire market with the Saturn, but simply released the Dreamcast at the same time otherwise, it may well have done much better. I'm not sure there is any way it could have "won", while I have my quibbles with some decisions in the PS2 hardware it is generally superior enough that it probably would have won anyhow, it might have been a more grinding war. (Bear in mind that part of this alternate universe is better support from the gaming companies because they weren't burned and they still had some residual good feelings about Sega remaining, so the DC would have been going in with more high-quality games in this version of reality.)
The simple truth is that six months into the Dreamcast's run in the US, before any of the next-gen competition had emerged, I could just tell it wasn't in for the long haul. The library was just too lopsided and the support from the big names, while not entirely absent, just was never there in the necessary quantity. The competition actually coming to market merely buried an already-dying console. But it's the only console I've ever purchased on release day and I didn't ever regret it. There was a lot of good and interesting stuff... there just wasn't enough.
It would have been crucial, but not enough. Sony's hype was strong. Remember the supercomputer status? The only reason the XBox stood a chance was because it had strong specs. People were even more into specs then than they are now. So in answer to the "waiting a year" question: it hurt it a lot. They really needed that year to build momentum and they didn't get it.
> Would launching with dual-stick controllers have saved it and jumpstarted the era of the console FPS early?
No, but I do think the controller needed help. The analog sticks were slippery, the triggers were positioned awkwardly, and the VMU was overengineered. Maybe the VMU costs were negligible but they seemed like a waste.
The Playstation Classic can run fanmade Dreamcast emulators. I'd call that effectively trivial especially when it's a team with access to Sega's source code and intellectual property doing it.
Games were also relatively big so then you have the added cost of storage for those 40 or so games you would not include.
C'mon dude. A 64GB eMMC in bulk quantities costs less than three dollars a piece.
I don't know who would want a subpar experience on a mini console when they can just run an emulator a decent 4 years old computer/laptop and have a much better experience...or just buy the console if it matters that much to them.
Why would I buy a NES Mini, or a SNES Mini when I could use this perfectly good PC?
However, they sold like hotcakes. Many people just want the thing to work, and enjoy the novelty factor.