and
https://www2.eecs.berkeley.edu/Pubs/TechRpts/2008/EECS-2008-...
I don't remember as much about beziers but I think they are also often essentially a series of cubic curves. There are a couple of different types of splines- one of them is controlled locally only by it's local control points (I think that one's beziers) and one requires all control points to control the whole curve.
Any imperfections in the physical spline, say a knot if it's wooden, would translate to a slight curvature difference.
However, in reality when using Bézier curves you want to really want to use the minimum number of control point neccesery to ensure a nice smooth curve.
The more control points you add to your curve the more computationally expensive it becomes, though.
This is just the law of spline demand.