Though I have to say - are there really that many scenarios in 2022 where a GC is unacceptable? Hard real time systems, sure. Tight loops in a high performance game engine - I can imagine. But... web servers? Graphical apps? Daemons?
I think there is a sweet spot for natively compiled languages, with garbage collectors, but also let you have a tight control of memory layout. There's really not many in this category.