New NES Tetris Technique: Faster Than Hypertapping (2021) [video]
youtube.com
youtube.com
https://www.youtube.com/watch?v=9hcZ1tNwvlc https://www.youtube.com/watch?v=l2r0fIQ3RI4
NTSC has a frame rate of 30 frames per second (FPS) at an aspect ratio of 720x480, PAL uses a frame rate of 25 FPS and 720x576.The NES always sends the shorter type of fields, so for NTSC you actually get a little over 60fps with the same 240 lines every fields; it's not standard NTSC timings, it's 240p60; same deal with PAL. The SNES and Genesis could optionally output interlaced video, but only a handful of games did.
The only one I actually remember was split-screen Sonic 2
But then details matter at these insane player levels, NTSC is 1 row every 2 frames on levels 19 to 28 then 1 frame starting with 29, but PAL is 1 row every 1 frame ever since 19, so given that frames are not the same duration PAL is comparatively harder than NTSC starting with 19 but easier starting with 29 (... provided one can survive up to that).
So wall-clock PAL gravity ends up being 1.25x faster than NTSC (but with quicker DAS: 1.5x faster delay, 1.33x faster movement), then at 19+ is 1.67x faster, then at 29+ 0.8x "faster".
CTM is where rolling was first demonstrated. Eric getting to glitched colours happened during CTM. They also had a level 49 line cap (now 39) prior to CTWC this year because they had a full 10 months of tournaments showing the necessity for it. CTWC did not heed their experience, unfortunately. Also the past three champions are frequent winners of CTM. Except Joseph, who used to be a big part of the scene, but he's off to try other things.
Anyways, I recommend CTM over CTWC as a starting point if you're reading this and are curious.
Fans and players generally prefer having a lower killscreen, while keeping a high level of gameplay.
It looks very easy when they do it. Almost relaxed and lazy. I'll leave it up to you to find out exactly how easy it is, or isn't. :)
And the speed escalates a great deal from there!
It’s interesting to see that the controller itself is a major limitation rather than human ability or game challenge.
It does look like a drum roll: https://youtu.be/zJBcPRyBd8U?t=68
To me it feels like it's more complex than just using techniques used elsewhere and applying them to Tetris.
At the same time it is much more than that. It's the culmination of over 40 years of development in button mashing technique. It's a way of pressing buttons fast that is applicable to any game or action which demand quick button presses.
But the most amazing this is that while it is overwhelmingly powerful in a way that completely removes any doubt about which fundamental technique to use: "das", "hypertapping", now "rolling"; there is now a cambian explosion of ways to hold the controler.
Each rolling player has their own way of using their body to implement their thoughts. I can't wait to know what the future holds, what will be the next answer to: what's the optimal way to input?
Pretty damn awesome :)