Here's a nice example of the maps in action (though the other links also have showcases): https://openmaptiles.org/docs/website/maplibre-gl-js/
The transitions seem really smooth and the user experience is pleasant... until I open them on an Android device that came out just 2 years ago (one of those rugged models), in Firefox.
I'm sure that the slowness has something to do with rendering vector data, because all of the sudden those maps become unusable - slow zooming, slow loading (possibly the data is fetched reasonably quickly, just slow to display), slow scrolling. In a word, laggy. When looking at an area of my choice, using the vector maps (even after letting them load fully) I get probably less than 10 frames per second so panning feels choppy.
On the other hand, the raster maps are basically what you'd get when panning across an image - the latter experience remains reasonably smooth. There, the only disadvantage is the typical swapping out of raster tiles as you zoom in or out, but that's a small nuisance at best, apart from the visual difference in quality.
Have a look at OpenStreetMap, which the first link uses for its data: https://www.openstreetmap.org
As it currently stands, if we all used only vector data, I feel like a lot of people on lower spec devices would be left out. I wonder whether any serious tests have been made on the battery usage or performance of both types, but even tests this simple show that there are certain problems with the current implementations of vector maps.
I actually did a blog post about this just now, with a video example of the two types of maps running side by side: https://blog.kronis.dev/everything%20is%20broken/vector-maps...
Note: this isn't meant to be a super accurate comparison, but rather a quick look into some of the immediately apparent practical differences in what the user experience is like.