> It is important to recognize that CICERO also sometimes generates inconsistent dialogue that can undermine its objectives. In the example below where CICERO was playing as Austria, the agent contradicts its first message asking Italy to move to Venice. While our suite of filters aims to detect these sorts of mistakes, it is not perfect.
Feel like a hack would have been to try to force dialogue into an extractable form that stored a state model relevant to the game, even additional hacks like asking the opposing player to restate their understanding of prior agreements; disclosure that I have no idea how the game Diplomacy works, so might be irrelevant.
Beyond that, no idea how Facebook manages its AI research, but quick Google confirms my memory that Meta/Facebook has done prior research on enabling AI memory capabilities related to recall, forgetting, etc.; which I mention just in case you were not aware.
I would think you could avoid much of this issue by creating a more sophisticated structured game model and use the language model only for converting between structured and unstructured data.
Still natural language so impressive but no way it would hold up in a 10 minute conversation