That said, just role-playing is not enough to make an RPG (otherwise, all games would be RPG's!). To say Zelda is anything other than an RPG is narrow-mindedness at best, and intentionally misleading at worst.
That said, just role-playing is not enough to make an RPG (otherwise, all games would be RPG's!). To say Zelda is anything other than an RPG is narrow-mindedness at best, and intentionally misleading at worst.
RPG has pretty much come to mean a very specific thing: quest-type game with turn-based combat. I would never think of Zelda as an RPG.
(As an aside, remember Super Mario RPG? They mashed standard Mario with the kind of RPG format I describe above... funny that they explicitly acknowledge the format in the title of the game.)
I would personally define RPG as a game that features most the following:
- a story that isn't just background for the gameplay (like in many FPS, where the story is just an excuse for you to shoot stuff). This will most likely includes character development and other sorts of progression in the game world. (Zelda? Check.)
- some sort of combat system, whether turn-based, action-oriented or with strategic elements doesn't matter (Zelda? Check.)
- generally non-linear gameplay including sidequests. There's usually a red thread along which the main game progresses, but you can "pause" at almost any time and just do what the fuck you want - go explore, do sidequests, grind levels or equipment etc. (Zelda? Check.)
- character progression, through acquiring new items, abilities, levels, skills etc. (Zelda? Check.)
I kept this intentionally fuzzy because there are many fringe cases, such as Monster Hunter, which basically lacks the story (it's really just an excuse to tell you "go hunt monsters"), but is otherwise considered an RPG too.
Zelda definitely IS an RPG. I think it's partially due to being so special that many people don't like to classify it as such - they might feel like it takes away from the magic a bit.
Is there some hidden story mode for Zelda? Last I checked a princess got kidnapped and you go rescue her. That is the total extent of the plot. It is as paper thin as you can get. There is no character development. Outside of Link's ability to use a sword he has zero character. Gannon is an equally shallow evil wizard dude.
I do have to admit I'm a bit biased on this since I've read a lot of supplementary materials which flesh out the games a lot (there are mangas for Ocarina of Time, Majora's Mask and quite a few other Zeldas), and especially the newer Zeldas (arguably starting with Majora's Mask[1]) do have a decent plot and story, even though it isn't as "epic" as the likes of Final Fantasy.
[1] Majora's Mask deserves a special mention because it's - perhaps infamously - a very non-standard Zelda. Most of its charme lies in the incredible amount of (mostly optional) character driven side-quests which range from funny and interesting to soul-crushingly depressing. I consider it my favorite game in the franchise for this reason.
If anything RPG has come to mean quest style game with XP.