Amazing how much credit AMD gets for “open sourcing” things when so much of the functionality is in binary blobs.
Like this entire directory: https://github.com/GPUOpen-Tools/radeon_raytracing_analyzer/...
Like this entire directory: https://github.com/GPUOpen-Tools/radeon_raytracing_analyzer/...
Looking at the size of the blobs, though, I'm not entirely sure why you're claiming "so much" of the functionality is in those blobs. Most of them you could probably pretty trivially disassmeble & understand, especially given all the inputs & outputs are not obfuscated. And the actual function code of many of them look to be relatively small.
Also: the license of the repository is MIT license, so you are free to reverse-engineer these shaders and port them to a high-level language of your choice.