Just a bunch of idiots having fun: a photo history of the LAN party
arstechnica.com
arstechnica.com
So many nights of Diablo, Quake, Red Alert, Doom and the genuine excitement across the network when connecting a new dorm apartment are memories seared into my brain.
We did the job over a weekend, informed IT the following Wednesday, they said "thanks but no thanks", then we clarified that it had already been done and was already running. Never got an answer but they left it alone.
We also replaced our wifi access points with the ones from the law library when they got the nicer ones, but that was entirely covert :)
There was a lot of Civ games played with my group.
One guy realized we could hook the whole ensemble up to a dial-up ISP connection and he could share his connection out to all of us with network gear and we suddenly could access the internet...sorta...very slow and highly unreliable.
When we finally got it sort of working, a few of us all joined demoscene and gaming IRC channels and tried to sorta build a "meta" LAN party across the globe with everybody at their own local party all coordinated and joked around in the shared chat.
We'd send somebody off every few hours for a pizza run, and it being autumn, got pretty chilly by around 2-3am. Lots of caffeine, soda, coffee, and most importantly community and fun.
Days like those, where we were connecting to each other on the very edges of technology may never really come again sadly.
Even during that period it was much easier to go to a lanshop and play there either as in lan or on the proto cloud servers they had.
Many fond memories of early battle.net and much fewer of steam.
However I don't think LAN died because of tower size. Maybe towers got a tad bigger at some point, but monitors got way thinner. I've done a few LAN parties on laptop even. I think they just died because it was easier to play over global network, and subsequently LAN mode disappear from games.
Split screen LAN may not have been the norm but it is fantastic.
After each game, the stats screen would motivate all sorts of trash talking. 20 years later, we still talk about the time someone called out at the friend with the lowest shots fired count: "You know the bullets don't cost anything, right?"
I can never understand why modern CoD lacks so many great post-game stats they could otherwise be showing.
Yes I'm old.
No, no. The effort played itself. As OP said, it was a cultural change with companies piggy-backing on it. Split screen is not a major reason, no, I don't think so. But luggaging towers? That's not the reason.
The "clan tag" that they used was [LPB] standing for Low Ping Bastards as this was the time when people often were in the middling three digit pings - they were regularly in the low two digits. Human Head even had a release party of Rune there and they hosted one of the servers that was consistently up - it was a fairly popular one because it was always up (this is back in the days when many game servers were at the other end of an ISDN line that the owner would power down when not playing) and it had good ping times. It was a shock to some to find that not only did they have good ping times, but also there were some people with [LPB] that had ping times in the single digits. When asked about it the response was "I can touch the server."
It was a nice place to hang out and play games. This was also in the days before voice chat across the net was practical. It was a game changer to have a group of three or four people all coordinate a tank in Tribes - or a spotter and a mortar working together where they could talk rather than needing to pause and type to communicate.
The thing that killed the lan shop was that the college dorms started getting wired with acceptable networks and a good chunk of the player base could play on their own machines. There was still some "get a dozen people together to play" but not enough to pay the bills.
https://web.archive.org/web/20010406031620/http://www.ping-t...
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Regarding LAN parties : https://www.lanreg.org
When I lived in Eau Claire, I knew people who went to https://www.lanreg.org/winlan/winlanxi (noting that it was a thing last year, but doesn't appear to have been scheduled for this year - would have been last month).
Halo, which was arguably the first professionally competitive game, had it's entire birth at LAN parties as it did not support online play at all and had to be done with a LAN.
Smash brothers had a similar Genesis story at LAN parties I attended. LAN continues to be the preferred competitive environment for every game due to latency.
I'll tell you what killed LAN parties I attend, it was the year steam became standard. To get everyone at the LAN to play the same game no longer meant passing the CD around, but in /socially pressuring your peers to make a digital purchase/ That was the death of LAN.
You should have gone to better parties.
Pretty sure I spent more time installing games and fighting with cracking software than I did playing games at LANs :)
Even though we enjoyed the gatherings, we hated doing the grunt work before and afterwards.
Gradually the companies figured out how to inject themselves into the social structure. Your relationships became mediated by these products. Rather than a social lubricant they became the relationship itself. They monetized that social capital.
You didn't play WoW with your friends anymore; you played WoW because that product allowed you access to your friends.
Some superguilds figured out how to hop games and maintain that social structure, but only the most organized and intentional. Gradually these LAN groups eroded as people got jobs, families, etc. Perhaps that was why the MMO declined; those friendship structures became compromised by the product, and people also developed constraints on their time by things like, spouses, children, and careers.
10 people joining Dota 2 from the same IP results in instant ban for everyone. StarCraft 2 is horribly laggy when 10 PCs compete for UDP traffic to the internet server. GTA 5 keeps load-balancing us into different lobbies. Most new games just cannot handle a LAN party anymore. And yeah, I remember the time when I paid for a WoW account despite not playing because the WoW guild chat was the quickest way to reach all of my real-life friends.
Warcraft 3 fun-maps, Left 4 Dead 2, Flatout 2 are the games that reliably work well.
We join over public servers, so we skip the classic LAN curse (spending an entire day getting it all connected properly, then only having time left for maybe 1 or 2 rounds of actual play).
From my memory, companies ending LAN support came long after LAN parties were mostly done for the experience and mostly by people who had done them before.
Now you need all the friends to buy the same (usually expensive) game.
Atleast for AoE III DE there is a server emulator because MS servers only do matchmaking.
Not exactly the same but I’ve had a few LAN parties with 0ad. It’s still in alpha and lags up during the mega battles , but that’s been pretty fun too, watching armies crash together is slow motion when u finally throw everything at each other.
I’d definitely recommend 0ad for a small 3-4 player LAN party.
0ad.com
Even consoles suck with this now. It seems like none of the big games support more than 2 players.
Games were: Back 4 Blood, Call of Duty Vanguard, Rainbow Six Extraction, Alien Fire Team Elite.
I still invite friends for Xbox 360 LANs. Just connect two consoles and play with 8 players. It is super fun and the hardware is dirt cheap.
The death of split screen keeps me in retro games.
As a kid split screen adversarial was common, and the screen looking was never really an issue. If someone was better, you'd play 1v2, 1v3, or 2v2 with the best and worst player on the same team.
If you were at a LAN party and were too good, then it was you and the worst kid on one console vs 4-6 kids on the other 2 consoles. Haha good times.
Xbox Live and co. was probably the real death knell of LAN.
Connecting two PS2s via FireWire/I link, two multi-taps and two big tvs for 8 player time splitters 2 is an all time favourite memory of mines.
Memory is fuzzy, but I think Gran Turismo 3 also could do this.
Didn't work. Despite each machine being on the same network they tried to connect via the routers external IP and failed at the UPnP/NAT traversal stage.
Honestly, a "direct connect" option solves many things.
The server thing is true though, also just not paying for dialup by the minute.
The biggest factor was companies removing LAN play as an option from games. Forcing you to be always online and not allowing you to run a local server.
When you can play an offline LAN game you can also use pirated copies or reuse cd keys, which was always necessary to get everyone up and running.
I mean, I disagree completely about the "awkward" part. Online gaming has nothing on hanging out with a bunch of friends in the same room playing PC games together for a weekend. If you happen to be younger and you've never had a LAN party with friends, you absolutely should try it once. It's a unique experience and it's crazy fun.
My girlfriend also regulary have LAN-parties playing Stardew Valley with her friends all together in a room like in the good old times.
All of us are 20-30 years old. Some take their laptop with them, some their tower + keyboard and mouse. The only difference is that we can play over Wifi (still works better over LAN) and have fast Internet for all these annoying updates.
LAN-parties aren't a relic of the past. They are still totally awesome and no online-game can compete with good friends playing computer games all night. ;)
That has led us to our present moment where the developer controls the life of a multiplayer title from cradle to grave. They issue patches you have to apply; they balance weapons, they ban players, they charge for cosmetics and loot boxes and season passes. It all traces back to giving up control over how we connected and played games together.
Nowhere is this more evident than the Battlefield community. The majority of that community desperately wants a game that really follows up on Battlefield 2, without realizing it will never happen because EA as a company is too big to cede that much control over its multiplayer titles. They wouldn’t be able to monetize it if the community controlled as much as they did back in the day.
I made many good friends in the battlefield 2 and team fortress 2 days through a couple dedicated servers. People to this day are SHOCKED at how many friends I have on steam.
It's because we all showed up at the same time to play games together, in commune. It was our coffee shop. It was our church.
I still played halo 2 and 3 at Xbox LAN parties. So existing groups didn't really go away, but I could see there being less of a draw to new groups forming.
Edit: each person bringing a console also brought a TV. We would have up to 4 people per console.
I guess many people stopped investing into expensive pc gaming rigs when consoles became more popular. And work provided them with a Windows laptop.
Not so. Each console/TV was a team. So you could only see your teammates.
An update to Battlefield 2 with fairly open servers (and an ability to mod) would be an amazing game and platform. But yea it would have to be coming from somewhere else I have no hopes on EA.
It was too much work and decent internet gave you the games without the effort.
There was a real magic to LANs at one time, and these photos certainly bring back memories. University and college dorms were pretty fun too, I imagine their LANs are quite locked down now and only serve as an isp to the internet, but you used to be able to find eachother on the campus LAN fairly easily once upon a time, and there was a lot of associated fun and magic, from intranet messaging to gaming to file sharing
Maybe the big difference is that you would do a LAN party with friends, whereas you would play online mostly with unknown people.
Quake 1/2/3, StarCraft, NFS, Carmageddon, Star Wars Racer and lots, and I mean, LOTS of Mortal Kombat 3 (DOS version). We sure had some fun
Frankly, I don't have the energy to do any of this all night. Getting old sucks but it also injects anti-FOMO serum into your blood stream, making you regret missing fun less and less.
This is somewhat Quake 3 specific but I also really miss user generated maps that would just automatically download. Played some really interesting maps back in the day.
This was (eventually) a feature of Quakeworld for the original Quake as well. You could even download an entire mod, like Threewave CTF, one asset at a time; though in practice it was much faster to download the full pak files.
Still, though, it worked well for maps, and for lightweight mods, or variants of popular mods. For example, there were many flavors of CTF that added their own runes. Anyone up for a game of Thunderwalker CTF? ;)
So what we did is we wired one ourselves through the walls of every room, running ethernet cables from one balcony to the other. Every 6 room, we'd install a cheap fast-ethernet switch.
Eventually, we managed to connect almost all 300 rooms together in a giant single VLAN.
You can still see part of that mess in the history of Google Street View: https://goo.gl/maps/AQriNEJViMELQw8MA
That dorm ended up being a giant eternal LAN party. People would play games all the time, either from their own individual rooms, either after moving their PC using stolen supermarket shopping carts to other rooms for more conviviality.
You'd turn on your PC, and some custom scripts would tell you which games were currently being played, and the only thing left for you was to join the game of your friends, or the game of the total strangers from two floors down.
Fun times!
It was a weird niche of time in which this was both possible and likely, so much that I don’t know anyone else in person that did it.
One summer, we organised a massive LAN party held at a race-course. It wasn’t as much fun because it lost all the intimacy.
Used Netgear 10/100 switches that we found dumpster diving in a tech park type area. My father (career engineer) even helped me run Cat 5E to the garage and install a jack.
After the 10th person or so showed up we blew the first circuit 15A circuit :) Learned pretty quickly how to fix that issue.
The old Quake style games often had very naive networking. Whereas now, I seldom notice the network even exists.
It's not that lag has changed much--contrary to the article, broadband is less important in games. It's latency that matters, not bandwidth. Team fortress 1 can run on 16kbps.
And latency is still the same as I had 20 uears ago, 50-150ms.
But the benefit of LAN was that it was the only way to experience latency free gameplay. And it really did make a big difference. In comparison, internet play always felt weird after experiencing LAN.
This doesn't matter for the majority of players but that's why high skilled CSGO and other shooters must still use LAN for high level play. There's no entirely defeating peeker's advantage and other artifacts from latency.
Valorant, league of legends, and CSGO have their own CDN to try to help with connections. Can't really comment on other game's netcodes because they vary so much. For example, BF1 devs removed lag compensation entirely. League has no lag compensation since it's not a shooter. CSGO lag compensates a fixed amount so consistent ping is more important than fixed ping.
Here's another surprise for you: although Fortnite and Valorant are on Unreal, they don't use the default multiplayer networking code. You can't create a reliable game with it.
I went to at least a few during High School (~7 years ago) where we'd bring our towers to the library and stay after school playing games for a few hours. The librarian was very kind to sacrifice his Friday evening so that we could play video games.
Aside from that, I hosted a LAN party just a couple of months ago and plan to do another. Last time we played League of Legends, the old Call of Duty Modern Warfare 2 (the iw4x project lets you host local servers), and a couple of others.
Man, that CS image gives me such nostalgia.
I recently hosted what is essentially a LAN party with my two teenagers inviting their friends to play various games. There was ~10 kids crammed into my TV room, organically switching between multi-person arcade controller games around our big gaming PC (glad I have like 16 USB ports in this sucker to connect them all), Elden Ring'ing with their various PCs, and then I don't know what. They had a lot of fun. Smelled just like the LAN party from 1997, too!
The photos really took me back to the early 90's and 00's, when I was a kid/teenager, happy to spend hours playing the same first-person shooters for hours, on the same maps, over and over again, with my nerdy friends from school. I'd love to go back for a day and relive those times.
He brought his PC and we took 2 of 3 days to set up the network and the help of a local sysadmin.
I went to many over the years, and it's somehow funny that LANs globally looked like ours even without widespread internet.
I had small one with 3-6 friends. We used BNC for quite some time and always missed a terminator.
I also attended big ones with 150-600 people. They were a great source of games and videos, when you didn't have internet.
I did some LANs with friends later, when everyone had laptops. Was much easier. Than the big CRTs back in the day.
A picture’s worth a thousand ping…
At the time, I worked for a company that had a large-ish computer training room. These weren't high-end machines, but they would run the Unreal demo, early Counterstrike (1.5-ish?), and Quake 1 just fine.
Around 4:30PM, a bunch of guys (30-ish and younger) in the building would gather in this room to play. This was totally unsanctioned by the company, and probably against some business policy there. The doors to the room would lock from the inside, and the two doors to the room had narrow windows. I cut a rectangular piece of cardboard that exactly fit these windows, painted them flat black, and we'd put them in the windows when we played - if people walked by, it looked like the lights were off in the room. We called these cutouts our "beatdown screens".
Those gaming sessions were some of the most fun I've had in a long time. At one point we may have had close to 20 people in the room. In the words of Penny Arcade, we were "Making punk bi*** suck it down".
Relevant PA links:
https://www.penny-arcade.com/comic/1999/12/20/a-threat-to-am... https://www.penny-arcade.com/comic/1999/11/19/with-special-g...
Good times.
Since the pandemic hit we moved them to be online over Discord and I'd say that they've been just as fun as the in person ones. There are obviously pros and cons but given we're all much older now and many people have moved away I doubt we'll ever have an in person LAN again.
This is not how lan players would have talked or thought. “Just a bunch of geeks having fun” if anything. Oh, it's Ars.
The good old days are not about the times, its about not having many responsibilities, being able to do whatever the hell you want, and being surrounded by friends in a similar situation.
Would rent a hall at the fairgrounds, set up tables, grill outside, big screen. Bring lots of copies of game DVDs!
We'd go all night until dawn. Those were the days.
Indeed. I was (arguably) too old by the time LAN parties were a thing -- my generations' LAN party consisted of a bunch of guys huddled around a (single) home computer. But I do recall the outcry when SC2 was released w/o support for IPX (which wasn't supported anymore by Windows) or other means to play against other gamers server-less in a LAN.
Edit: or maybe it started around ‘94/‘95. I’m getting old and my memories are fading a bit.
https://hothardware.com/reviews/lpane-noreaster-2005-lan-par...
Eventually we matured and realized that keeping the place clean was a good idea. Pre-planning the game list, pre-testing them online, etc. and having an actual bedtime (3am) all helped.
It's fun to see how different people can be.
That void is somewhat filled with DN42.
Do LAN parties still even happen?