Also, C++ linkage, while far faster than rust isn't the fastest thing, and compilation can be slow too (particularly with the popularity of header-only libraries).
Also, C++ linkage, while far faster than rust isn't the fastest thing, and compilation can be slow too (particularly with the popularity of header-only libraries).
Wow. No. This is a really basic debugging feature that's been around for over a decade. You can also drag-and-drop the instruction pointer to another line, watch and change variables in real time, etc. I swear, every LISP-related thread has someone touting ancient features as if they are somehow new or unique.
Some form of interactivity with the debugger is common in my experience. The level of interactivity you get with Common Lisp is not.
Well then you need to learn your tools better. VS has had Edit and Continue since 2005.
I found my old VS CDs and the latest version I own is .NET 2003, so I only missed that feature by a single release. I couldn't truly be a smug lisp weenie without some snide remark about how nice it is that blub developers finally got something not quite as powerful almost 40 years after Lisp could do it, so just consider me to have made such a statement.