Chess, but moves are simultaneous
chess2.fun
chess2.fun
* You need to actually capture the king to win. Check/Checkmate does not apply here
* You can't move the same piece twice in a row (I think)
* You can actually skip a turn - This is somehow more strategic than it sounds, but I'm not sure how to use it - maybe just wait with your "venus flytrap" and then capture the pieces?
> The “universal leaper” was usually thought the most powerful piece, he read, as it could go from where it was to any other square on the board. But it was not. Kraken was... It could move to any square including the one it was already on. Anywhere including nowhere.
Any position like this would essentially be drawn if both sides could skip their move
Good. The entire check system is a pointless bolt-on esotericism. Not being able to place your king in check has never improved a single game of chess.
Maybe my rule change idea has already been implemented, but, other than building it myself, is there a way to play / automate chess / checkerboards of arbitrary sizes? Bigger / smaller boards, odd numbers of tiles, rectangles, etc. How about adding and removing pieces, an extra rank of pawns for example. Letting it run / learn for a million games or so and see what comes out.
Please let me know if yous guys have seen something similar.
A few people pointed out that the king and queen are in the wrong positions, but if you think it through, you'll also note that this is entirely cosmetic when both players move at once. If anything, it might be easier to fix this by swapping the assets and mirroring the board rather than swapping white and black, at least depending on how the game's written.
Played a game, turns out I didn't castle--just moved my queen for no reason.
In the meanwhile, others might be interested in visualizing a Reddit (and HN) hug of death:
https://www.tylermw.com/visualizing-a-reddit-hug-of-death-an...
That means if your site loads fast, you typically won't ever be serving more than a single user at once, so unless you're serving it on a burstable CPU and you run out of burst capacity, you should be fine.
It is a fairly simple webpage, and it's rendered in Rust so it's probably more efficient than most. And perhaps it didn't get as much traffic as other things on the front page, but I was still expecting worse given how much some sites seem to struggle.
https://danuker.go.ro/how-to-protect-your-personal-data.html
It’s fairly trivial to survive HN traffic, full stop. I’ve seen the RPS live from several “#1 on homepage” posts with hundreds of comments (let alone upvotes) and as another commenter stated, it’s at most single digit requests per second.
Edit to add:
I’m not judging harshly hobby projects for not surviving it, it was a hobby project after all, but that doesn’t change the fact it’s fairly trivial to handle if you set that as a goal.
I don't think anyone with a small personal site should spend too much time planning for that single, improbable, day when traffic might increase by several orders of magnitude.
With most hosts I've had, that type of increase would just trigger DDOS protection and/or take down the site with its itty bitty quota limits.
2. Get featured on HN
3. Suddenly Jeff can hire all the folks back he's laying off, from the bandwidth proceeds.
An Error lacking a "stack" property:
Form: TypeError
Desc: TypeError: NetworkError when attempting to fetch resource.
Keys: [ fileName, lineNumber, columnNumber, message ] html.room:49:9
Uncaught (in promise) TypeError: NetworkError when attempting to fetch resource.
Firefox kan geen verbinding maken met de server op wss://chess2.fun/?trn=sync&hutId=000000LFCzgqdaBb.I just now have been hoping for a match, and the display says "Two players matching" which implies to me someone is out there besides me waiting to play", but I never got matched. Does this seem like a bug?
Also, it would be handy to have a chime when a match occurs. I'm willing to have my 'matching' state be long term in a separate tab, as I surf.
Pretty fun, I like it! I'm going to try it tomorrow with a friend of mine that's about my level and see how it goes, hopefully those practice games will serve me well ;)
I think you mean "likely" rather than "possible". It's definitely possible. I had it happen.
> curl -v chess2.fun
* Trying 159.203.9.162:80...
* Connected to chess2.fun (159.203.9.162) port 80 (#0)
> GET / HTTP/1.1
> Host: chess2.fun
> User-Agent: curl/7.84.0
> Accept: */*
>
* Recv failure: Connection was resetSo yeah, it should be fixed, but it's also a purely cosmetic bug. And I imagine it's probably safer to fix it by swapping the assets and flipping the board rather than actually remapping white and black pieces.
So, I will just comment that I've really enjoyed chess.com's fog of war variation. Basically, you can only see the squares where you are legally allowed to move, adding a whole different level of strategy to the game.
I wish lichess could add it!
And he said it's really difficult to remove features. The smallest most obscure thing will have at least one user. Removing a game mode or big feature makes loads of people angry. But he hasn't got time to maintain the millions of things people submit and then never touch again.
It’s a curious game. The only way to win is not to play.
It’s a curious game. The only way is not to play
1. The accuracy or embellishment of the headline
2. The quality of the content behind the headline
This does not seem to strongly violate either condition.