There was a stretch where phone design went bananas
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https://www.aliexpress.us/item/3256802047473717.html?spm=a2g...
Not into cars. That's fine. How about a phone for people who really like soda: https://www.aliexpress.us/item/2255799830362840.html?spm=a2g...
Once you drop the giant screen requirement that all smart phones cater to as their design center you can kind of go nuts on the ID. A relatively modest amount of NRE will let you spin up your own absurd vision into a feature phone. (Though you may end of losing a quarter million dollars just for the pure joy of having a rotary dial mobile phone with eInk display).
Just don’t get the Ppesi, everyone knows ColaCaco is the original. Heinkene is good too, known for their PRLMIUM QUIUITY.
If you think the Nokia phones were nuts, you should dig up stuff coming out of Japan 2000-2010, like the Hitachi WOO Ketai H001 (yes, that's a real name). All kinds of flip/fold/swivel/etc. with TV tuners and DVR functionality, digital cameras, music players, etc. Sharp Aquos 912SH is another one which comes to mind.
Given the scarcity of phone connections I suppose it was inevitable, but man was it fun for awhile.
On a side note I have a pet theory that Japanese cell phones helped push display technology forward. The English alphabet can be displayed very easily with limited pixels but kana and kanji cannot so there’s less pressure for Western manufacturers to innovate displays. For a phone to first be successful in Japan it needs a very high resolution display.
I wonder why they never became popular overseas. The iPhone, sure, but there was a whole period before the iPhone where Japanese phones were way ahead of their time.
There was also the not insignificant cost of completely re-engineering the RF frontend and radios. As back then (an partly still) Japan used cellular bands and technologies that ware completely different from other countries.
It kept the competition out, but also made it hard for them to compete abroad. And then iPhone happened and many of those manufacturers are no longer in the biz.
I remember that one! The aughts were a truly a golden era in Japanese phone design. The technology was also waaay ahead of the west. We're just now starting to actually use the QR code thing, which was everywhere in like 2005. And 1seg? That was really fun tech. TV on my morning commute was truly like living in the future.
For iconic phones, though, I was always a big fan of the au Design phones like the infobar (2003) and Design Skin. The color schemes are legendary.
Early personal computers and even laptops had interesting and varied designs before everyone coalesced around the optimal desktop, tower, and notebook designs.
A big part of the problem is software. If a phone maker puts out a truly unique form factor today, they are stuck in a situation where most existing software was built assuming the user is on a giant rectangle.
As an aside, this comment from the tweet thread is genius: "I call this one the Shyamalan because of the unnecessary twist".
Cars underwent something similar very early on, but by the time we got to the "Model T" era it was pretty much determined what they would look like.
It is followed by maturity, a feature of which is consolidation (incl reduction in choice and variation as the less profitable options are weeded out).
Until the next disruption...
The genius of Steve Jobs was in showing that you can have whole company focus on making a brilliant device that works for everyone. I still don't get why companies are so much focused on launching hundreds of different models instead of one and leveraging economies of scale.
[1]: https://twitter.com/shubhamjainco/status/1406338323531010050
How can any of them be any good? How can any of them ever get any useful time in the spotlight?
No, it doesn't work for everyone.
He showed that there are enough people who can and are willing to pay for a premium device. He choose a niche.
Nokia uses a classic price segmentation strategy.
Read more here: https://www.joelonsoftware.com/2004/12/15/camels-and-rubber-...
The state of the average enterprise, like Microsoft and Google, is that various business units and departments have devolved into cargo culting process to satisfy the petty career needs of their managers and workers.
It's not complicated. The people in charge not only do not understand product development, but they fundamentally don't care and will get uncomfortable if you try to make them care. It is far too tall an order, and too much work.
It’s really that simple. People keep forgetting but the iPhone wasn’t the first Apple designed phone. The Motorola Rokr was. And it was a failure because it was an Apple designed Phone.
The iPhone, OTOH, was a computer in your pocket, of which one function was a phone. When the iPhone came out the RIM guys thought it was gonna be a massive failure because it had such terrible battery life and such a terrible typing experience.
But it turned out people didn’t care as much about battery life (also, Apple had gained a lot of experience with optimizing battery life through years of tuning OSX to be able to build the most energy efficient laptops) as they did about the massive screen.
Typing was a poorer experience, but auto-correct was good enough.
The phone guys who spent all their time trying to make longer lasting phones with a better physical keyboard simply could not conceive that those factors might not even be all that important for consumers.
Finally, what really blew up the iPhone was the App Store, and it’s hard to see anyone else doing it, because very few companies had the experience building up a high quality developer platform the way Apple had. Very few other companies had the developer following which would build apps for them despite the massive constraints Apple was imposing on them.
Phones as computers was already out there as an idea and Handspring and others had been trying to make it work.
The iPhone was more limited as a computer than a competing Palm OS or Windows Mobile device but it was more slick and in some ways polished (although lacking in others). And of course they still had the bulk of then DRM locked digital music/video sales they could leverage to make it appeal to consumers.
A few years ago my building's elevators were breaking down and had to be completely replaced. The new ones have a touchscreen that only ever displays the floor numbers, and real buttons that only go up to 9 (in a grid like a phone) where you have to hit two of them to go to floors 10+.
Check every elevator carefully, ADA regulations sometimes require at least ONE elevator in the building to have real buttons (for the blind, for example).
A hotel I stayed at had touchscreen "requests" for elevators (you put in your floor and it would call a elevator for you) and it was super annoying (trying to get floor 12 would doublebounce on 1 and 2 so you'd often get 11 and 22 before getting 12) until I found a pedestal out of the way that had real buttons for all floors.
The "hold your keycard up against the thing" is also really annoying when it is 5 feet off the ground; imaging having to wait for an elevator until someone comes along who can hold your card up there for you.
Sounds like that can easily be fixed with enter and backspace buttons.
Phones with buttons have been tried and failed. Same with using your phone's processor for a desktop environment by simply plugging it into a dock; Samsung's DeX comes closest, but very few people seem to use it.
In practice, the easiest way to combine phones and games is to either stick with the touch screen interaction all games are designed for, or to grab a Bluetooth controller. Works across many games, almost all phones, and you have a pick in the hand feel or button quality rather than being limited by the design choices of the phone designer.
If you're into playing games on the go, tools like the Steam Deck or one of the more recent cloud streaming handhelds are probably better.
We have throwaway hardware that looks the same, made with throwaway software where updates make no difference. We have fewer choices now. It's just Android vs iPhone, both look the same and copy each other design and functionality, both in hardware and software. We had games that were hard and required some planning on paper and hardware that was interesting and unique.
What matters is the rugged case selection, but unfortunately they don't seem to focus on that as much as they could.
https://en.wikipedia.org/wiki/Nokia_7700
This was the high point of Nokia design's plastic fantastic insanity. It had side-talking and everything.
https://amp.www.complex.com/pop-culture/2015/09/history-of-t...
This thing's software is maybe more interesting than its form factor, due to it being a kind of proto-Android stack (Java VM equivalent with some amount of build-time bytecode preprocessing to accelerate it on devices)
My personal favourite but with shitty keyboard: https://en.wikipedia.org/wiki/HTC_Blue_Angel
We built a small and simple bartender app that had a UX almost exactly like the hiptop address book. You could easily look up recipes for drinks and then we'd let you build a shopping list. It was a fun exercise that was about a month of development time for the both of us. Mostly, it was just cleaning up the recipe data and adding a few drinks on our own.
It turns out that T-Mobile wouldn't list the app because they didn't have the ability to make sure that everyone using the app was 21+. We fought with this for months over it and eventually gave up. It was a really frustrating experience.
Apple came along with the iPhone and their own store model and while people used to complain heavily about it, I kept thinking at least it wasn't T-Mobile.
By the way, the VM was the precursor to Dalvik, which eventually turned into what is now Android...
https://medium.com/@chrisdesalvo/the-future-that-everyone-fo...
I got so much flak as it cost as much as an iPhone, but in 2003.
https://www.pocket-lint.com/phones/reviews/sony-mobile/67352...
https://knowyourmeme.com/memes/sidetalking-n-gage
https://www.globalnerdy.com/2022/07/09/sidetalking-makes-a-s...
Some of the ire and sarcasm seems undeserved and seems to miss the point of some of the handsets - I wonder if the author is old enough to remember them first hand in the wild (eg for the k800 no one downloaded MP3s through their phone, but having a 2gb SD card and a USB connection was extremely handy).
Edit: to clarify what I meant; I didn't meant to disparage anyone's age. Merely that I remember some of this tech making sense in the context of the time, though looking back from today, I can see why it wouldn't.
The modem also functioned as a fax, so I could send and receive faxes, though not all that practical. It didn't have a camera, and was nearly as big as a brick, but it was the first portable, internet connected device that was small enough to carry. Came with a stylus thing to function like a mouse, sort of. It only got about a days use before needed a recharge.
Google didn't exist at the time, but Lycos did. I smuggled my brand new phone into a local pub triva night, and with all my new tech powers, ensured our team won that night. $20 of beer was our prize, and the concept of smartphone was firmly embedded in culture.
I found my IPaq while moving a month ago. The footprint is significantly smaller than my Google Pixel 6. Though the Pixel is significantly thinner, I find that also makes it more uncomfortable to hold. Like, imagine taking it to an extreme and the phone becomes as thin as a piece of glass. Even without sharp edges, it'd still be very uncomfortable to wrap your hand around such a thing.
I don't understand the obsession with thinner and thinner phones. Thickness is not universally bad. It would at least give us more room for battery.
There aren't any other, similarly-sized objects that I wrap my hand around completely. Small books, digital cameras, handheld game consoles, I hold gripping the edge of the device. But you can't do that with a smartphone because one of the two largest faces of the rectangular solid is reactive to any part of your skin.
My laptop touchpad can tell when I wrest my wrist on it while typing on the keyboard versus just touching it with my fingertips. Why can't smartphones reject grabbing the side of the screen and only react to fingertip touches?
https://luxatic.com/boucheron-helped-create-the-360k-vertu-s...
In response to sibling comment, comparing it to the iPhone is silly. The iPhone OS 1 was half a decade away when th 7600 was launched and started at $499. This was a cheap, fun phone using well trodden software on a budget. Nokia dominated the market and market segmentation is a natural strategy in that situation - especially before touchscreens allowed customisation/personalisation in software.
But it certainly wasn’t a cheap phone when it launched. The typical Nokia cost around $150. This was the high-end model of Nokia’s feature phone range, and they highlighted it in ads with fashion brands. (The fashion touch was a leather strap you could attach to the lemon phone’s corner.)
The 7600 did include technical innovation: it was the first Nokia model ever to include 3G, and IIRC it was also the first European phone to shoot video (stamp-sized 144p clips).
I had a phone like this, although not that model. It was great, T9 sucked. In fact, it was much more pleasant to type on than a touch screen.
I think we lost something with all those hardware form-factors converging on essentially the same design: a rectangle that barely fits in your pocket.
It combined touch-screen AND a full keyboard.
Small, had a keyboard, and cost less than $100. Also, the back of the top-half was a mirror. Oh, but most important: it felt GOOD to swivel out and snap shut.
T9 worked great for words in the dictionary. When your word wasn't in the (often limited) dictionary, though...
Car colors come to mind:
https://www.thedrive.com/news/37001/this-graph-shows-how-car...
Winter is coming - that means a sea of black, dark blue, or dark brown winter coats everywhere.
Or the trends towards same-looking logos that have been discussed here before:
https://news.ycombinator.com/item?id=32040506
I guess all trends are cyclical, so looking forward to an explosion in colour in another 5-10 years!
In 2007, Apple perfected the smartphone, thus killing off anything with a pen or a handle bar.
I can’t say I miss 1000 different incompatible Java powered tamagotchi looking things having their own calculator, calendar, browser etc. But in solving that, resulting in these 5 inch black slabs, there’s really nothing to talk about these days in the phone world.
Oh wow faster, bigger storage, sharper camera woop de do!
That just means we need to put that creativity somewhere else.
Kinda like the LG Wing: https://www.lg.com/global/lgwing
The keypad had e-ink displays in each key, and if you had it open vertically, it would display a number pad for dialing. If it was open horizontally, you got a full keyboard instead.
I could text faster than all my friends.
I also had a Motorola Hint, which was a neat little device - smaller than your average phone at the time, and almost square. You could slide out a little keyboard.
Keyboard phones were neat. Bring em back I say!
It was my 2nd to last pre-smartphone era phone, the last being the RAZR.
I get that the swiveling piece was unique but I wouldn't put it in the same "bananas" categories as some of the other ones
I bought a Pixel 6 Pro earlier in the year and the first one cracked then turned into a brick, while using the Google case for it. My second one cracked in my pocket while using the top Amazon case.
I would like a rugged and sturdy phone that won't crack sitting in your pocket and is not slick as snot.
Of course the answer was not design, but electronic engineering (to get all the parts into small form factor) and software.
Who knew?