yes! this is the same reason I’m glad Stadia died. “cool demo” does not equal “practical business”, and local compute will always be superior to cloud compute.
It worked flawlessly for me for years over Wi-Fi. GeForce now which I currently use is rockier due to being more bandwidth sensitive and not as controller friendly since you’re really using a PC, not a console as stadia was.
It might have been OK for mobile games, but then they were just competing with themselves, with an arguably inferior product (if I can't play my mobile game anywhere, only in the vicinity of my house where I already have my high powered rig, what's the point?)
I do think it was an attempt to defeat a very legit, widespread use case to try tk justify pushing thin clients on everyone, glad it failed.