Problem with my open-source startup
docs.google.com
docs.google.com
But mathematics is shared (or very similar) with ultra-focused and at the moment alive niches of tools for gpu, fpga, or even game engines and 3d render engines.
For example, OpenGL community constantly struggle with tools issue, and people pay money for proprietary products or even switch to proprietary DirectX world. Similarly, game engines customers pay for customization.
So I think it worth to try pivot, to some of these niches, or to other.
Anyway, if you interested, we could talk and cooperate, to make some money on really good thing.
My approach would be to land a high paid tech job using the traction my product has, potentially being paid part of my time to work on it while it still stays open source.
Alternatively, you might think about maintaining a more restricitvely licensed premium version that has features so compelling above the community version (and everything else on the market), that corporations would love to pay for it.
Another point hindering big corporate from incorporating your product into their pipeline might be the bus factor. What happens if you break both arms? Who will do the bug fixes?
So building a cash producing start up around an open source dev tool is one of the hardest things I can imagine except for maybe consulting work around the tool itself.