Why does calloc exist? (2016)
vorpus.org
vorpus.org
eg, from the 4.4 BSD, circa 1993:
https://minnie.tuhs.org/cgi-bin/utree.pl?file=4.4BSD/usr/src...
void *
calloc(num, size)
size_t num;
register size_t size;
{
register void *p;
size *= num;
if (p = malloc(size))
bzero(p, size);
return(p);
}[1]: https://github.com/rofl0r/musl/blob/d05aaedaabd4f5472c233dbb...
Makes me wonder what kind of compiler flags muslibc uses to prevent this.
Edit: Maybe Clang abuses the bitand with an int 7 to remove the code?
“Pointer arithmetic is well defined only on array type and between array[0] and array[array_size+1]”
And it’s even stricter:
- you can create a pointer to array[array_size+1], but dereferencing it invokes undefined behavior.
- changing a pointer that points into an object so that it points into another object invokes undefined behavior. Modern compilers track “pointer provenance” to sometimes speed up code (and occasionally perplex the programmer)
It’s only special knowledge of the behavior of standard malloc that allows the compiler to assume that pointer is to offset 0 of an allocated array.
Yes, but even in that case, it would have to be an array of `size_t` objects for the pointer cast `(size_t *)` in the musl code not to trigger undefined behavior (especially if malloc would get inlined), right?
Which means calloc() would trigger undefined behavior as soon as one of its callers used it for allocating a non-size_t array (especially if calloc() would get inlined with link-time optimization)?
Hmm, I don't think this is true.
Even if you don't assume special semantics for malloc() and friends (by using the `-ffreestanding` and the `-fno-builtin` flags) and even if the compiler knows nothing about the malloc() implementation, I think if you're doing pointer arithmetic (with a pointer type other than `void *` or `[unsigned] char *`) then the compiler can assume that the pointer is pointing to either: 1) an actual array of objects of the underlying type (or a compatible one), or 2) a pointer to a single object, which is treated as an array with one element.
So if you do `((size_t *) p)[-1]` within `calloc()`, then the compiler can assume that `*p`, if used, must either be a `size_t` (or a compatible integer) or `p` must be pointing to one past the end of a single-element array (which, since `*p` is a dereference, would trigger undefined behavior).
Which means that if you call `calloc()` and it returns `p`, then you can only use it to dereference `size_t` objects or compatible ones (otherwise it would trigger undefined behavior). The effects of the undefined behavior would likely be observed if `calloc()` gets inlined into the caller (due to link-time optimization, for instance).
Or am I wrong?You said "there's no way for the compiler to prove that wrong if it doesn't know the internals of the allocator" and I tried to reason how the compiler can prove that `*p` must be a `size_t` or compatible integer, even if it knows nothing about malloc() or its implementation. Which would trigger undefined behavior in the caller of calloc() if it weren't trying to allocate a size_t (or size_t array, or of compatible integers). Although normally this would only produce a visible effect if calloc() gets inlined into the caller.
> Compatible integer types is easy.
What do you mean?
> And can't you also have any pointers you want into a char array as long as they are aligned correctly?
I think so, but I think the problem is that when you do `(size_t *) p` (or pointer arithmetic with that) then the compiler can assume that p points to something that is not just a char array, which allows it to do more optimizations (due to the undefined behavior rules).
> Also it should work to have a struct with a size_t followed by elements of a different type, shouldn't it?
I think in general it wouldn't, because structure members are not guaranteed to be contiguous (i.e. they may have padding between them), so you may be triggering undefined behavior as well. Heck, they aren't even guaranteed to be laid out in memory in the same order as you define them (even though in practice that's what compilers do).
However, if your struct has just a `size_t` field followed by a flexible array member then I think it would be OK!
Edit: on second thought, even with a flexible array member I'm not sure it doesn't trigger undefined behavior because I think the C standard allows there to be padding at the end of such a struct. Which would be OK if the code was operating on a pointer to such a struct, but not to a pointer to size_t. So I think the code triggers undefined behavior even in this case.
For the sake of clarity, I'm going to call `(size_t *) p` "q" for the rest of this post.
Pointers usually have the type of what they point to. But pointers that are one past the end don't follow that rule. q-1 is a size_t, which means q is one past the end of an array containing one size_t. Therefore the existence of the q pointer does not tell the compiler what type actually exists at memory address p/q. Is it invalid to construct q from p? I wouldn't think so as long as they are in the same allocation, but maybe I'm forgetting a rule.
> I think in general it wouldn't, because structure members are not guaranteed to be contiguous
Surely there's a way to allocate two different types up against each other, though? Even if you don't make an actual struct, you can grab some char and say that X bytes are size_t and Y bytes are something else, can't you?
But then the question is, how would you construct an allocation where both q[-1] and *p are guaranteed to be valid objects of their respective types, using standard C? (i.e. without relying on implementation-specific behavior).
> Surely there's a way to allocate two different types up against each other, though?
If by "against each other" you mean without padding between them, then I think the C standard allows that but there's no reliable/portable/guaranteed way to do it (that I know of).
By that I mean that specific implementations can guarantee that, either with struct packing or, in some cases, by carefully aligning them within a struct or a union. But this depends on the implementation/architecture, so it's not strictly portable/standard C, I think.
> Even if you don't make an actual struct, you can grab some char and say that X bytes are size_t and Y bytes are something else, can't you?
I'm not sure that is possible according to the standard, unless they already were objects of those types. See this[0]:
> It is always presumed that a char* may refer to an alias of any object. It is therefore quite safe, if perhaps a bit unoptimal (for architecture with wide loads and stores) to cast any pointer of any type to a char* type.
> The converse is not true. Casting a char* to a pointer of any type other than a char* and dereferencing it is usually in violation of the strict aliasing rule.
> As noted by Pinskla it is not deferencing a char* per se that is specifically recognized as a potential alias of any object, but any address referring to a char object. This includes an array of char objects
That said, I think for converting a bunch of chars to another type it's possible to get around that with memcpy() in some cases, but I'm not sure it would be helpful in this scenario.
[0] https://cellperformance.beyond3d.com/articles/2006/06/unders...
Once we know we have this struct, are there any remaining barriers to the cast and -1 access?
>> Casting a char* to a pointer of any type other than a char* and dereferencing it is usually in violation of the strict aliasing rule.
How does that logic work with malloc, which unlike calloc takes no item size and simply gives you a specific number of bytes?
I think the only problem is that malloc() wouldn't know the type of the non-size_t field, so it couldn't construct such a struct to do a conforming allocation which would allow calloc() to do those operations. But if the compiler doesn't have access to the malloc() implementation (assuming it doesn't know that malloc() is a special function), then maybe that doesn't invoke undefined behavior? I'm not sure, actually!
But I think that this whole saga is actually a consequence of the standard being flawed, in that I think it's not possible to create an implementation of malloc() using strict standard C (but I could be wrong, I'm not exactly an expert on the C standard).
> How does that logic work with malloc, which unlike calloc takes no item size and simply gives you a specific number of bytes?
The return value of malloc() is treated specially by the standard, I believe. Which is why musl has to use the `-ffreestanding` and `-fno-builtin` flags, I think (to avoid optimizations by the compiler due to special knowledge of standard functions), which are non-standard.
Well, musl also uses '-fno-strict-aliasing' (also a non-standard flag) which probably is what actually allows it to implement malloc() without invoking undefined behavior.
I think this is also why GCC provides a "malloc" attribute which you can use in your own functions, so that they are treated specially (like malloc()), but I believe that this is also non-standard.
Let's assume for the sake of simplicity that `sizeof element` is the same as `sizeof size_t` or a multiple of it. We don't need to assume this, it just makes the math nicer for the moment.
I do: char* buffer = malloc((count + 1) * sizeof element);
Or I do: char* buffer = calloc(count + 1, sizeof element);
How is C supposed to know what goes in that buffer?
Maybe it's an array of elements. Maybe it's an array of size_t[sizeof element / sizeof size_t].
Maybe it's an array of union { element, size_t[sizeof element / sizeof size_t]}.
If I want to store an `element` at a location `sizeof element` bytes into the buffer, how can it say no? If I want to store a `size_t` at a location `sizeof element - sizeof size_t` bytes into the buffer, how can it say no? If I want to do both, how can it say no?
It returns a pointer to a chunk of memory of sufficent fore size_t (unsigned, positive whole number of elements) where each of those elements is size_t (unsigned, positive whole number) in size within the limits of your computationally representable chunk of numbers.
No code "knows" squat about the implementation. You can know. You're the programmer, you can read the code. The computer just does. Even if that causes demons to fly out your nose.
Friends don't let friends write code without checking whether it'll cause demons to fly out their nose first. If they ain't your friend though, there's always checking ERRNO.
I think I was operating under more conservative assumptions about what is actually legal to do in C.
I actually had to go and read the standard because the strict aliasing rules can be very tricky and it's not always clear what is legal to do in every situation. Even then, it's hard to understand the wording of the standard and its implications, especially since there are multiple rules coming into play and there's no clear explanation of how they interact with each other.
In this specific case that we're talking about, I think you can indeed allocate a buffer, store the malloc-returned pointer in a `char *` variable, and then store an element and a size_t wherever you want within the buffer (but if you want to store them or access them using a properly-typed pointer rather than memcpy() then the address needs to respect the alignment of the type, I think).
But I think this is only legal because the addresses within a buffer returned by malloc are not considered to have a declared type and that the type of some address within the buffer becomes established whenever you assign or copy some value to it, so it doesn't actually necessarily become established based on the valid conversions between pointer types like I thought it was.
I'm still not exactly 100% certain about whether the code we're talking about is actually undefined behavior or not, because on one hand, the standard clearly says that using the unary `*` operator on a pointer which points one past the end of an array is undefined behavior (and `p` could be considered such a pointer that would be used with `*`), but on the other hand, it's hard to see how this can be the case when `p` can be a perfectly valid pointer to store some other value within the same allocation.
The rule which says that it's undefined behavior to use `*` on a pointer that points one past the end of an array (which can be a single value) is inside the pointer arithmetic section. So my interpretation is that, if there is a valid and properly-typed value stored at the address of a pointer that also points to one past the end of an array, it's only undefined behavior to use `*` on such a pointer if the address of that pointer was obtained through pointer arithmetic based on a pointer that also pointed to the array.
So basically, I think once you do any pointer arithmetic, the resulting pointer cannot ever point outside the array or value, except one past the value/array. However, in this latter case, you're not allowed to use `*` on that address through such a pointer under any circumstance.
I think this gets trickier if the array is a dynamically-allocated array of chars because this array of chars could contain values of other types, so I'm not 100% sure of the implications there.
Anyway, if my interpretation is correct, I think in this case the rules are subtle: it seems that reading from or writing to `((size_t *) p)[-1]` is legal if there already is a `size_t` stored at that address (I think?), otherwise it wouldn't be. But it doesn't seem to be legal to read from or write to `(((size_t *) p)[-1])[1]` (unless `p` points to some non-first element of a size_t array, of course). However, it would be legal to write to `*((size_t *) p)` as long as the allocation is valid, I think. And it would also be legal to read from there if the address represented by `p` already contains a `size_t` there, I think (??).
Note that "C" (or rather, the compiler) can't necessarily know what is the type of some value at some address, especially if the value was (or could have been) assigned or copied inside some other function. So you could try to exploit that lack of knowledge to do something that wouldn't be legal otherwise.
However, I think that is a very flawed approach and that you should never rely on this kind of reasoning, because if the compiler (or linker) chooses to inline the code of that other function or do some other kind of inter-procedural analysis (e.g. to perform optimizations) then, suddenly, it can prove things that it couldn't prove before and your code breaks [0].
And this can happen when a new compiler or linker version gets released, without any warning. And the effects can be quite subtle, silent and dangerous (with extremely important security implications, even -- a similar issue has already happened with the Linux kernel, for instance, although the circumstances were slightly different).
Although, of course, I think this is more likely to happen if you just enable link-time optimization rather than some new compiler version being released.
[0] Of course, I'm assuming that the C standard doesn't necessarily guarantee that function implementations are opaque to each other, even if they are implemented in different modules. But it's possible there is such a rule in the C standard that I'm unaware of -- I have never read the entire standard.
Do you have a source for this? Couldn't find anything on it with a quick web search.
“If the pointer P points to the ith element of an array, then the expressions P + n, n + P, and P - n are pointers of the same type that point to the i+nth, i+nth, and i-nth element of the same array, respectively. The result of pointer addition may also be a one-past-the-end pointer (that is, pointer P such that the expression P - 1 points to the last element of the array). Any other situations (that is, attempts to generate a pointer that isn't pointing at an element of the same array or one past the end) invoke undefined behavior.”
musl probably uses -fno-builtin to disable any special handling of "builtin" library functions like malloc and memcpy?
Yeah, I also noticed that is undefined behavior!
> Makes me wonder what kind of compiler flags muslibc uses to prevent this.
As far as I can see, the only related flags are `-ffreestanding`, `-fno-builtin` and `-fno-strict-aliasing` but I think none of these flags prevent the undefined behavior if 1) either the malloc() implementation gets inlined into calloc(), or 2) calloc() gets inlined into the caller, so that the compiler realizes that `p` is not actually an array of `size_t` or compatible integers.
So perhaps musl also avoids undefined behavior by forcing `malloc()` and `calloc()` to not be inlined into the caller? Although I'm not entirely sure that actually completely prevents undefined behavior, I think it would just avoid it assuming how compilers usually/currently work?
Edit: On further investigation, I think what I said above is wrong. I think `-ffreestanding` and `-fno-builtin` should be enough to prevent undefined behavior. I wasn't considering the case where `((size_t) *p)[-1]` points to a struct like this:
struct alloc {
size_t something;
unsigned char buffer[]; // flexible array member
}
In this case, then I think the code is not triggering undefined behavior when used with those compiler flags (which prevent the compiler from using its knowledge about malloc's special semantics).
Edit 2: On second thought, even then I think it might trigger undefined behavior because the C standard doesn't guarantee that there's no padding at the end of such a struct?The current code doesn't contain that undefined behavior-triggering expression: https://git.musl-libc.org/cgit/musl/tree/src/malloc/calloc.c
It then does the typical unsatisfying clang thing of unrolling and vectorizing a _lot_ with unclear benefits: https://godbolt.org/z/eG33YM7qs
Am I the only one that doesn’t think this is “sweet”?
I mean I know what it does and why and how it works, but IMHO a good language should let you express your intention and algorithm in human terms and logic in which there is no -1 value for an unsigned integer type.
With these functions, it could be written as: if (__builtin_mul_overflow(n, m, &n))
It seems the C committee at some point makes things harder than they should. And true, the C committee is not preventing anyone from using something else
(Another reason why we should retire C for most projects)
This seems like entirely the wrong way of looking at it to me. The C committee is not trying to make things harder than they should be, but they’re really just a committee in charge of C. Their goal isn’t to make C into some kind of beautiful safe language, it’s just to provide incremental improvements to C for the benefit of people stuck using it for whatever reason.
Like, the C committee isn’t trying to stop you from retiring C. They’re just trying to help out the people who aren’t retiring C, for whatever reason—which could be toolchain availability (lots of architectures out there, you may only have a C compiler for some), could be so they can work with a legacy codebase, could be that some other tooling or process they have works with C (the various “safe C” / analyzable subsets or formal verification processes).
However, leaving the overflow check/behavior on the multiplication as "implementation defined" seems like a bad call to me
Not everyone cares about the benchmarks, but enough do.
However in 40 years they already made their point not to care beyond make C a portable macro assembler with more UB issues than writing in raw Assembly.
The UB issues are not going away. Some people who use C need to get good performance out of it. If you try fixing the UB issues, you end up having to remove optimization passes from your C compilers. That’s just not viable—hence, UB issues are here to say.
The correct thing for the C committee is to make slow, careful improvements to C for the people who are stuck using it. And the correct choice for most people is to stop using C in favor of safer languages.
If you try to have the committee fix the safety problems with C, you’re going to end up with something which neither fast nor safe. If you are stuck using C and need it to be safe, you can use formal methods. If you don’t have the budget for formal methods, you need safety, and you’re stuck on a system which only has a C toolchain, then the alternative is to use something which compiles to C.
if (n && m > SIZE_MAX / n)I'd rewrite it as `if (n != 0 && m > SIZE_MAX / n)`. Seems legit to me.
Furthermore, optimisation can't bite you if you test the values before you perform the potentially UB operation (and unsigned operations can never overflow anyway, they are always well-defined).
Edit: inverted meaning since check is for error, not for ok case.
p = m n
If that is gonna overflow, p > SIZE_MAX.Then it would be that (by substitution)
m n > SIZE_MAX
so m > SIZE_MAX/n
except if n = 0. In the latter case, m can be as big as it wants--p will always evaluate to 0.And (size_t)-1 is a silly way to write SIZE_MAX (but it saves you a dependency).
Shouldn't the case of wraparound be caught by testing the resulting size as following?
s = n*m;
if (n && s >= n && s >= m) /* no overflow */ ...> 7.24.3.2 The calloc function
> […]
> Returns
> The calloc function returns either a pointer to the allocated space or a null pointer if the space cannot be allocated or if the product nmemb * size would wraparound size_t.
Gah! "Wraparound" is not a verb! You'd think someone writing a computer language specification would try to use (human) language correctly.
> the process by which a value is reduced modulo 2ᴺ, where N is the width of the resulting type
[0] https://msrc-blog.microsoft.com/2021/04/29/badalloc-memory-a...
[1] Full list: https://www.cisa.gov/uscert/ics/advisories/icsa-21-119-04
----
The first version of UNIX to include `calloc` was Research UNIX V6, and here's how it was implemented: https://github.com/dspinellis/unix-history-repo/blob/Researc...
calloc(n, s)
{
return(alloc(n*s));
}
There are several interesting things we learn from poking around V6:- `calloc` originated not on UNIX, but as part of Mike Lesk's "iolib", which was written to make it easier to write C programs portable across PDP 11 UNIX, Honeywell 6000 GCOS, and IBM 370 OS[0]. Presumably the reason calloc is the-way-it-is is hidden in the history of the implementation for GCOS or IBM 370 OS, not UNIX. Unfortunately, I can't seem to track down a copy of Bell Labs "Computing Science Technical Report #31", which seems to be the appropriate reference.
- `calloc` predates `malloc`. As you can see in the above code, there was a `malloc`-like function called just `alloc` (though there were also several other functions named `alloc` that allocated things other than memory). (Ok, fine, since V5 the kernel's internal memory allocator happened to be named `malloc`, but it worked differently[1]).
[0]: https://github.com/dspinellis/unix-history-repo/blob/Researc... (format with `nroff -ms usr/doc/iolib/iolib`)
[1]: https://github.com/dspinellis/unix-history-repo/blob/Researc...
By that, I mean the title of this article, 'Why does calloc exist?'. My guess would be that back in the origins of the C library:
1) Few cared about automatic overflow checks, that was a job for the programmer, so it seems unlikely the creators added calloc() specifically so that it could check if m * n overflowed (after all, there are loads of libc calls that will shoot you in the foot if you don't do overflow/buffer size checks)
2) calloc() is ancient, probably pre-dating many virtual memory optimisations, and back then, memory was relatively fast vs instruction execution, so adding calloc() to speed up giant memory allocations would be less impactful. But that's just a hunch, and I'm often surprised by just how sophisticated early UNIX code was. Early computing was slow, every performance gain you could squeeze out of the system mattered and if there were VMs that could defer zeroing memory until it was really needed then people would probably try to do that.
But my guess is, calloc() was simply a helper function, added because it was very common to malloc() some memory and then zero it straight away. Does anyone know the actual history?
"Why is calloc useful?" would be probably a better title.
Apparently I was more correct than I realized.
Or is this more about preventing escalation in case someone finds an exploit in your code?
Zeroing is something one should do if the allocated memory isn't completely initialized right away. In my experience, that's not only about someone finding exploits, but also about stability.
When people write code, most of the time they simply work with the assumption that an `int` contains a 0 by default and that code usually fails in unpredictable ways if it does not.
Accessing uninitalized memory is just always an error and having uninitalized memory laying around in your application has rarely any benefit. Either assign a value or zero it. Not doing either of those suggests the allocation isn't needed right there in the first place.
Only if you can guarantee what free_and_zero() would succeed every time. But you can't.
People make mistakes and forget to do this and their program sometimes goes wrong in an unpredictable way. Maybe only going wrong when in production. It’s redundancy - most other fields of engineering do it, we seem to think it’s weird in CS.
Also, many C programmers (in my experience) don't use calloc -- they just use malloc, and then they initialize the memory. The basic danger is that you forget to initialize part of it, and then you have garbage data in your object fields. Zeros are arbitrary, but at least they (usually) cause a seg fault if you try to dereference them as a pointer, for example.
I guess there's a secondary danger that even if you do initialize all the fields, you might end up with padding bits that don't get initialized, and those would contain parts of an earlier object. That shouldn't usually matter -- being padding bits, they're not meant to be accessed -- but zeroing them out could act as a security mitigation.
I don't know about the latter part of your statement being true or not. The former is due to looping usage so it's better to do bzero as the first operation for use instead of the last for reuse. In other words, don't do the same functionality in two separate areas.
If your allocation is about to take on a matrix that you will load from a default value or calculation for every cell - that would only suffer unnecessary latency if memory were zeroed on allocation.
But if your allocation is about to take on a struct with many fields and elements, it could be easily misused by not initializing every field (including when new fields are added), then a zero or other default initialization might be convenient.
Because we might want to read from it before we write to it. The simplest case is an array: unless we ensure that we write to every index before we read from it, we risk reading out (potentially sensitive) garbage data if we didn't calloc it.
Also see "0 is special" by Linus https://yarchive.net/comp/linux/zero.html
(Zeroing out memory that you know you're going to overwrite is indeed wasteful because at least some of those pages will end up getting zeroed twice.)
the most common problem is that you write some code that dynamically allocates memory, you test it, it works fine, and then you write more code that depends on it, and later on (weeks, months, years) you run into some hard to reproduce bug
after a weekend of debugging it turns out your code only worked fine when you tested it because malloc was allocating freshly mapped pages the kernel had zeroed for you. so you didn't notice that you left some fields uninitialized in your records. ooops. you didn't need that weekend with your kids anyway
for this reason many debug allocators initialize your malloced memory as a form of offensive programming, and valgrind reports it as a bug if your program's behavior depends on uninitialized memory
In C's and Rust's model deallocated memory is assumed to be completely inaccessible (and Rust does its best to ensure it is inaccessible), so in a valid (non-UB) program there is nothing that could leak its secrets.
There are older operating systems that don't do that though. On the Amiga you have to explicitly ask the OS for memory to be cleared, and if you don't you may get uncleared memory left over from some other process.
In the specific case of Rust, no, because not all values are valid. E.g., in the case of Rust, bool must be true (literally 1) or false (0); other values are UB. &str data must be valid UTF-8. Violating these invariants can cause other code that might depend on them to do odd things. E.g., an Option<bool> might rely on one of the other 254 values for the None variant[1], a UTF-8 decoder knowing the data "is" valid UTF-8 need not bound check continuation bytes leading to accesses outside the butter.
> Why can't we wait and let that be the first value that's actually meaningful instead of wasting time writing 0's?
Well, in Rust, see MaybeUninit (https://doc.rust-lang.org/stable/std/mem/union.MaybeUninit.h...). The docs page goes into the UB a bit, too (and names the above examples). So, you can … but it's often easier to just write a 0 or a known value & let the compiler make sure it's safe and optimize it out if it can.
[1]: Example: https://play.rust-lang.org/?version=stable&mode=debug&editio... — Option<bool> is 1 byte because the Option can take advantage of bool only using 2 out of 256 values of its byte. Cf. https://frehberg.com/2022/01/rust-memory-layout-optimization... and the first link in that.
Since you mention Rust, here's a neat piece of trivia: `vec![0; N]` compiles down to a `calloc` call. (Well Rust's own version of `calloc`.)
Because reading from unitialized memory yields an indeterminate value. Operating on such a value can lead to UB. This applies to languages other than Rust too (e.g. C).
Ralf explains it better than me[1].
Rust lets you do that.
let m: u32; // note: no mut
m = 5;
Even this is totally fine: let m: u32; // note: no mut
if true {
m = 5
} else {
m = 2
}
>I know rust considers uninitialized memory unsafe but I don't get whyIt is wildly unsafe, because the compiler has to be able to rely on the fact that memory slots it emits assembly code for actually use only those bits the compiler knows are in use.
For example, on ARM you have no registers < 32 bit. So the compiler has to use those registers for u8 as well, but it has to be sure that nobody actually sets the high bits, otherwise multiplication (etc) would do completely insane things and not at all what the program should have done.
Similarly, memory slots have a size that is a multiple of 8 bits (because the load/store instructions usually can load/store exactly 8, 16, 32 bits etc) and your type doesn't necessarily have exactly that number of possible inhabitants of the type (it would only be the case if number of possible inhabitants = 2^(8 n) where n is a natural number). Clearly, this is not possible to ensure in general.
Of course you have the compiler be totally defensive about it and issue masking instructions all the time--but that would make the resulting program slow.
Also, think of a bool. It has two possible values, right? But in C, any value that is not equal to 0 is defined to be true.
Now when the compiler emits code for a && b it can't do the obvious which would be
and r0, r1, r2
because that will do bitwise-and and let's say a = 4 and b = 1 then a bitand b = 0 but what you wanted is a && b == 1 since a is true and b is true. Worse if a = 5 and b = 1, it suddenly works.So that would be a bad idea as well (you'd have to emit extra instructions to check whether a is 0 and so on).
>Why is it important to initialize memory to 0's before we use it?
It's not. It's just C being C.
I'd actually prefer C to have an alloc function with two arguments m and n where it does m * n with overflow checking and then allocates that and then does NOT initialize the memory to 0's.
That said, todays computers are very fast and 0 has no data dependencies. So I wonder how much overhead, if any, in wall time, it adds to always zero out.
Of course accessing not initialized fields can lead to catastrophic bugs, imagine for example a structure containing a pointer not initialized to NULL that points to a random location, or a char* field that doesn't have a null-terminator in it.
It's safer to 0 initialize everything, at least if you forgot to initialize something you have a predictable situation that is still better than the value of the field depending on what was there previously that is not deterministic.
I guess, when writing in C, memset/calloc to 0 is a practical way to blanket-initialize all members of an object, say, pointer vars could then be safely checked against zero (NULL) to test whether it's been assigned or alloc'ed, strings emptied, counts zeroed, so would be flags. Convenient!
Basically, it's a shortcut with structured objects to avoid spelling out and initialising individual variables explicitly.
Why does calloc exist? - https://news.ycombinator.com/item?id=13108434 - Dec 2016 (132 comments)
The first argument that comes to mind is the existence of ptrdiff_t, but you’re not guaranteed to get a valid ptrdiff_t just by subtracting two pointers in the same array!
addr = base << 4 + offset> The calloc function returns […] a null pointer […] if the mathematical product of nmemb * size is not representable as a value of type size_t.
So apparently the Committee is OK with allocating more than SIZE_MAX/2 (but not more than SIZE_MAX).
However good their intentions might have been...programming that thing was hell.
On 16 bit x86, the biggest value processor can count to is 65535, but the number of those values (from 0 to 65535) is 65536, and so is the number of byte offsets in one segment. Memory handling functions had to deal with segment and offset calculations, overflows, underflows, and wraparounds in wider address space, and could allocate the full 64K segment when not limited by maximum value of a single variable (it was not guaranteed, though, as some allocators could reserve some space for their own headers). The value of 65535 was probably inherited as lower limit for SIZE_MAX in standard because 8 bit systems were not considered real targets for “real C” (as opposed to microcontroller-specific subsets of C). Of course, people then wrote C compilers for those systems, and various AVRs and STMs were made to support pointer-heavy and subroutine-heavy code better while still being simple.
One could get rid of those sharp corners by extending the compiler to present any system as having simple flat memory and integers that are big enough, but it would be the direct opposite of why people use C language. The performance would suffer, too.
Random oldnewthing link to make this comment seem well-sourced:
https://devblogs.microsoft.com/oldnewthing/20200728-00/?p=10...
we miss you on icb
At least for floating-point, not entirely sure about pointers.
edit:
https://cigix.me/c17#6.2.6.1.p1 seems relevant, I did not find anything for floating point types.
edit2:
Notes are probably not normative, but still:
2 63
T *foo = new T(1000);
> if we really cared about security we wouldn't be writing in C.
If we really cared about security we would definitely be writing in C.
If we really cared about security but would prefer not to think about it we wouldn'd be really caring about security, no matter the language.
Caring is done by little details. You don't want to risk with dangling pointers, do you? Then you either rely on someone else's work (garbage collector?) embedded in some "secure" language or you do your homework with careful memory allocation.
What about buffer/stack overflows? Same.
Finally, have you asked yourself with which language your "secure" stack (kernel, userland, compiler/ interpreter etc.) has been written?
I bet a huge part is in C.
Put another way, I trust the Rust code I write to be free of memory errors much more than I trust the C code that I write (despite having much more experience writing C than Rust). And yes, that's even accounting for the possibility of bugs in the Rust compiler that cause my program to do unsafe things with memory. Assuming I could actually maintain the focus and discipline to be my absolute most careful self every moment while writing C (which I, in reality, cannot), I still think the Rust compiler is safer than I am.
Frankly, I would consider nearly anyone (and possibly just an unqualified "anyone") who believes otherwise about their own abilities to be naive at best, and actively arrogant at worst.