Programming Games for Atari 2600
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VCTR-SCTR is the standout ”reimagined” entry in the collection I think.
Not a problem for Yars’ obviously but a lot of the games suffer from missing a nice paddle. (I’m playing on Switch.)
Compared to the NES, there’s something about the advancements made in tech those few years — and probably even more so game design — that makes many of those games still fun today.
Granted, not many younger generations will find the appeal, but as someone that grew up with both Atari 2600 and NES, I still enjoy playing the NES games, where the most I get out of playing Atari 2600 games is a few minutes of nostalgia.
To me, the Atari 2600 is where video games hit mainstream, but the NES is where it really took off and solidified video games a place in history.
I would keep in mind that much of the fun was the controllers, which are all essentially obsolete today (paddle controllers and stiff joysticks). Most atari games feature a "high score" goal due to the limitations of the architecture, which makes you replay the same level over and over -- modern games can have more variety. And, many atari games are _solely_ designed for multiplayer (aka someone sitting next to you!).
This is the reason you go back to simpler things, everything today is over engineered.
That said the C64 is a better device to learn for since it matches the NES in more domains and is a real computer with a keyboard!
And now it's easy to connect it to the internet for multiplayer games!
If you really need to go Atari then 7800 is the way.
I wrote a more arcade-accurate Space Invaders port for the 2600 (in 1997, when homebrew games were getting started): https://atariage.com/store/index.php?l=product_detail&p=283
I hadn't seen your version until now (wow!) but it does a great job of contrasting the trades that the designers of these games had to make when the resources they had to work with were so limited: here, a lot more invaders vs. substantially less resolution on each.
But, if you're in the right mood, and have a screen with low input lag, the Atari 2600 offers a more immediate and direct feel. I think my favorite game is the progressive mode in Super Breakout; when you get going and the field moves toward you everytime you bounce the ball back, wham. And the paddle controllers feel connected in a way that joysticks don't (although, if your paddle controllers don't work well, then that's dissonant)
There's a lot of games where you can (hopefully) get into the zone and have a somewhat meditative experience in a way that gets harder when games get more complex. But you do also have to be ok with losing, a lot of the better games are either arcade ports or arcade like.
OTOH I haven't played all the sports games, but the ones I played are rather abstract, the NES offered sports that felt more like sports. Of course, 16-bit sports were much better again. Atari Basketball is not something you could play for hours, but the NBA Jam port for the Genesis (and even the GameBoy) got a lot of playtime for me.
For sports, there's one surprisingly good (American) football game on the 2600: Super Challenge Football. You invent your own play calls every down by instructing each player individually. It's quite unknown, as it's only playable 2-player (no computer AI), and came out late in the system's life as a port from an Intellivision game. There's also a Super Challenge Baseball, also 2P only. Both games use weird control schemes that you'd never figure out without the manual, but do a decent enough job of controlling the sport with only one button.
> To me, the Atari 2600 is where video games hit mainstream, but the NES is where it really took off and solidified video games a place in history.
This, I think, is pure recent bias. Nintendo is still around and Atari isn't, but Atari was massive in pop culture in their day.
I don’t believe so. The Atari almost killed the VG industry until the NES revived it. [1] I think a big reason for this is how much better the games on NES were vs. the 2600 (but also the business and market saturation).
Some of the ports were just awful. I particularly remember how disappointed I was when I played Pac-Man, thinking it felt nothing like the arcade version. I had fond memories of going to Service Merchandise playing Donkey Kong on the Colecovision, amazed at how much better a port it was vs. Atari 2600.
Also, it’s hard to claim recency bias when you’re looking at 37 vs. 41 years ago — those periods blur together for me at this point. :)
A lot of NES games I still enjoy today are long dead and irrelevant today (Guardian Legend, Willow, Destiny of an Emporor, Crystalis, Faxanadu, just to name a few).
[1] https://en.m.wikipedia.org/wiki/Video_game_crash_of_1983
This is... not really an accurate way to describe the crash. Primarily overenthusiastic retailers, secondarily low-quality non-Atari developers, thirdly Atari itself tripping over itself to react to both, almost killed the industry. That's not really "the Atari [VCS]" - 15 million people still wanted Atari games, they just didn't want rushed licenses and cash-ins.
> it’s hard to claim recency bias when you’re looking at 37 vs. 41 years ago
It's not 37 vs. 41 years old, it's Nintendo last week vs. Atari 41 years ago - even if you followed it all the way through the mess of the Jaguar years (which I won't defend), still 20 years ago. Meanwhile you can't not know what Mario or a pokémon is even if you never played the games.
> A lot of NES games I still enjoy today are long dead and irrelevant today (Guardian Legend, Willow, Destiny of an Emporor, Crystalis, Faxanadu, just to name a few).
These games regularly top "best NES games" lists, LotW as a sequel to Faxanadu also. (Except maybe Willow, which is a little more polarizing - but in part because everyone compares it to Crystalis...) There a ton of genuinely forgotten NES games; you didn't name them because you've forgotten them.
https://www.udemy.com/course/programming-games-for-the-atari...
https://8bitworkshop.com/v3.10.0/?platform=vcs&file=examples...
https://en.wikipedia.org/wiki/BASIC_Programming
The Atari VCS's RAM size of 128 bytes restricts the possibilities for writing programs.
That’s not a typo, and also a severe limitation.
Egads.
BTW that cover image is epic.
Imagine if we had something like this[0] in 80's. That's just one of dozens of excellent 2600 games that have come out of the homebrew scene. AtariAge's next batch of releases alone has 24 new games for various Atari system. This weekend ZeroPage Homebrew [1] is playing all of them, while interviewing the developers for every one. It's such a great community.
[0] https://www.youtube.com/watch?v=iWtN3bm_Hfw (Galagon)