A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.
A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.
*) Test Drive 3
I checked how Total Drivin' looked. Have a look at http://dos-scholar.blogspot.com/2011/04/test-drive-iii-passi..., if you want to see TD3.
One of the only games I've truly enjoyed for a long time is SimCity. I learned this genre is sometimes called "idle games".
> What differentiates idle games from other types of game systems is that they can progress without player input. When players do engage, they tinker with a system, rather than encountering a confrontation that they can win or lose.
> Idle games invites players to participate in the game world, but does not revolve around them. You are, essentially, not a center of the world but a spectator.
On the Design of Idle Games, Katta Spiel et al. https://dl.acm.org/doi/pdf/10.1145/3311350.3347180 (PDF)
---
Neverhood looks fun! Love the claymation art.
The Neverhood Trailer (1996) - https://youtu.be/OOcWNOxoG6E
That is very interesting. With "idle games" idea of playing games may be stretched to all different spaces of interacting with the computer/program, touching on learning, relaxation, ideation. Well... food for thought.
> Neverhood looks fun! Love the claymation art.
Neverhood is unique with its aesthetics as it was created with real, huge set made of real clay and cameras recording character walking.
Behind the Scenes - Neverhood and Skullmonkeys [Making of] https://www.youtube.com/watch?v=BrR3jbgocI4
Love the physicality/materiality of clay, like one person said, how it has finger prints. Creatures and their environment all made by hand. I have a feeling, as society becomes more digitized and virtualized, people are missing the tactile sensation of touching real things. It might lead to a revival of interest in hand-made crafts, and material objects made of wood, ceramics, wool..
> With "idle games" idea of playing games may be stretched to all different spaces of interacting with the computer/program, touching on learning, relaxation, ideation.
The paper I linked above has made me curious about the concept of "idle games", and related topics like "gamification" of education, work, and life routines.
I realized, Stardew Valley is a famous example of an idle game without competition, winning or losing. I haven't played it, but I imagine it's a pleasant experience.
https://store.steampowered.com/app/413150/Stardew_Valley/
Found another one, World of Goo. https://store.steampowered.com/app/22000/World_of_Goo/
Glad you liked it. I feel it also shows amazing atmosphere and spirit of people involved and this is what attracts us. You know, like backstage of Fraggle Rock or The Muppet Show.
I will definitely read the paper / explore the idea of 'idle games'. Thx again.
With those items off, it's a great place to "drive" around, with different climates, seasons, amazing views, etc. Drive a classic convertible along a beachfront road. Explore dirt roads in an SUV during a snow storm.
It's no driving simulator, but it's a pleasant way to get away from the world for a while. If you've got the winter blahs and like driving / scenery, plug your PC or Xbox into the biggest display you have and get away for a while.
I recommend exploring the top-right link and poking around this person's site. It felt like an old flash website and took me back a couple decades.
But it kinda only works for towns.
The "big" buildings feel tiny due to the size limit (3x3?) so you can never get a satisfying city.
Someone rebuilt it in Javascript. It’s not mobile friendly, so I haven’t been able to try much with it yet. https://peterfidelman.github.io/constructor/