I just used the prompt "A person looking at their phone in amazement" and got a good picture.
Beware that on startup the app downloads almost 2 gig of data.
I just used the prompt "A person looking at their phone in amazement" and got a good picture.
Beware that on startup the app downloads almost 2 gig of data.
Iphone battery health reports a battery at 100% health. This is an iphone SE3.
Amazing how huge the difference in energy consumption is for the system in standby vs going full throttle.
EDIT: I generated 3 more images; every subsequent generation reduced battery capacity by another 2%. My phone doesn't seem to heat up at all, interestingly.
I wonder if generating a picture uses so much juice that it even drops the percentage while charging...
EDIT: Generating a picture while charging did not drop the percentage.
I reached 3Gbps over Verizon 5G in San Antonio last year and this year i get about 4Mbps over Verizon 5G in Ohio. It’s so bad I disabled it. I did read an article that iPhone 12 (which is what I have) have some kind of radio issue with 5G. Can anyone in here confirm?
Q: How long does a run typically take? 60 seconds?
> It took a minute to summon the picture on the latest and greatest iPhone 14 Pro, uses about 2GiB in-app memory, and requires you to download about 2GiB data to get started. Even though the app itself is rock solid, given these requirements, I would probably call it barely usable.
also
> Even if it took a minute to paint one image, now my Camera Roll is filled with drawings from this app. It is an addictive endeavor. More than that, I am getting better at it. If the face is cropped, now I know how to use the inpainting model to fill it in. If the inpainting model doesn’t do its job, you can always use a paint brush to paint it over and do an image-to-image generation again focused in that area.
Seems very worth a try. I'm downloading the model right now, it's going a bit slow, ~2MB/s.