Gkurve: Simpler Vector Graphics [video]
youtube.com
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One thing that came to mind: It's pretty easy to encode or include addition points within the vertices of a triangle. So as long as the constraint that the whole section of the curve is contained within the triangle, it might be worth thinking about adding additional control points related to the triangle-control/Gkurve-primitive
Modern vector graphics are surprisingly complex, so while none of the ideas here are necessarily groundbreaking, the approach I'm taking here of a simpler ground-up 'what does my GPU know how to do? -> build on top of that' is fairly interesting I believe.
This was also the first full-length talk I've ever given, so go easy on me :) Happy to answer questions.
Slides are here[0] in case you prefer to just flip through them.
[0] https://docs.google.com/presentation/d/1IY-05VHPuUfS3e22D-Bo...