If you die in the game, you die in real life
palmerluckey.com
palmerluckey.com
It's not technologically challenging nor does it have beautiful craftsmanship, like some homemade guns. I really don't get it.
It reminds me of the suicide helmet, made of iron surrounded by shotgun shells. But that was something chilling and impressive both in intent and form.
Yoking a human brain to perform tasks that only a human can get right, but not having to pay them, a basically get to use them like software.
About the only thing keeping this from becoming a reality is it probably costs more in labor to maintain the bodies than to just have desperate people perform the same tasks for extremely low pay.
Then again, Palmmer's current company builds automated weapons. Imagine a missile guided by an on-board human. Not remote, on-board. The Japanese did manage to employ Kamikaze's but generally it would be pretty hard to source a supply of willing and trained volunteers for that. But you could stick someone in this, run them through training games more or less perpetually, until one day it's not a game and the victim simply does their usual job unaware they are a human bullet this time.
Still probably impractical because of the life support, but maybe not. You don't need any more life support than an ordinary jet fighter for a short one-way trip, and what was impractical yesterday is no longer impractical tomorrow.
It should be thought about, because it can actually be done roght now, which means someone somewhere will do it, or already has.
You should think about solving these problems in the real world, not a fantasy cyberpunk dystopia.
They've been used repeatedly in real life. https://en.wikipedia.org/wiki/Death_of_Brian_Douglas_Wells is probably the most famous example, but they've been used even more recently by ISIS
I feel like that's the most common time for you to satire a culture. You know all the intimate details.
In this particular case, it's specifically designed to make you VERY uncomfortable, to show what could be if we're not vigilant. Pushing it in peoples faces makes it into a kind of inoculation, hopefully preventing it from actually happening.
As for the industry the author is in, this kind of product wouldn't even fit into a defense company's line. Defense companies produce products to neutralize an enemy, something for which an exploding headset would fall laughably short (maybe as a James Bond style assassination device?). A product like this would be more in line with a police/prison equipment supplier (for coercing people already under your physical control).
I’ve seen it essentially everywhere, including working in defense briefly. A dark sense of humor reflects actually thinking about the the more complex aspects of the work you do.
What’s being satirized here? The whole write up is basically a love letter to Sword Art Online.
If I made a game that shocked the players like in Never Say Never Again (which I have thought about doing multiple times since I was a kid), it wouldn’t be a satire. It would just be a thing.
Satire has a message. It has a target. What’s the target here?
Clearly satirical
Ukraine wouldn't exist if not for modern weapons systems.
If you love your peaceful life, you have war machines to thank.
America is secure, as is Western Europe, due mostly to terrifying war machines.
Keeping us all safe and at peace is something some might regard as truly noble.
I don't build weapons systems, but I would if I had the opportunity. It'd beat the shit out of predatory adtech and addicting kids to algorithms.
Moral questions aside, inertial navigation and guidance, fuze design, radar, multispectral optics etc are wildly more interesting problems to solve than "how do I hook whales for $700 in this shitty iOS game?"
Maybe we'll see an influx of new minds in defense now that Facebook and friends seem to be falling apart and firing everyone.
Maybe it'll make us all safer, happier, and richer (because war destroys wealth, and weapons can avert it entirely).
Palantir, Anduril. Does PL work in Thiel’s orbit, maybe connected at FB?
Was Tolkien right leaning himself, I would be surprised by that but I honestly don’t know.
Yes, but the small-c conservative Catholic sort of right-wing. He would have hated reactionary modernists like Thiel.
So he would hate Thiel and Luckey for their technology and control, who is like Sauron and the Orcs. Maybe more on Luckey, since Virtual Reality would be a horror show from a traditionalist mind, anyway.
But it's fine, since the entire point of the Sagas for Anglo culture is for the people in it to twist it the way they want to, after all.
To spoil a bit, it’s a mixed bag and he isn’t the horrible villain you’d expect. Arguably the main characters have a lot of sympathy for what he created and half forgive his atrocities.
To dig a bit more, I think this ambiguity resonated with many people who would give up their current life if they could live a new (hopefully better) one in a different world (they keyword being “isekai”). Most of the isekai genre is super fluffy fantasy, and SAO sits at the border of somewhat plausible if science could advance at a crazy pace.
For many, even living in a world with well defined rules and somewhat of a fair (albeit deadly) meritocracy would be a lot more bearable than their current situation. I don’t expect Palmer to be in that boat, but he also seems to be more on the tech bro side, so who knows ?
You are right to be uncomfortable, I am too, and it’s I think a pretty important aspect of how some people view the world in this day and age.
What prevalent issue and what line of thinking is Palmer's article about?
Right now it seems more likely to me that Palmer had an idea, built it, shared it along with their interest in anime or SSO in particular, and is not making a moral argument about the state of the world and what we should do about it.
It's really not, the reason that Metaverses have failed for 30 years straight is that there's not actually a lot of value in a place where "everyone can be whomever they want to be" because that's only skin deep and an awful lot of people fail to distinguish between how they present themselves and who they really are. To give an obvious example: the SCA, the society for creative anachronism, has a system of peerage; there are lords and ladies, dukes and dutchesses. That's all well and good, but a sizable minority confuses their play-world politics with their real world standing, and act like royalty while working as janitors.
> It's really not
That is an understandable message. My comment is only about how the analogy to A Modest Proposal is not apt. Not with my understanding of the article or any of explanations I am seeing so far in these comments.
All the people that ask him if he's building SAO. The joke here is he's taking them extremely literally, interpreting them as wanting the thing in the show accurately. Willful misinterpretation. But people are really asking for all the good parts and none of the bad parts. So he's actively making fun of them while reminding them the plot thesis of the show and how horrific it is. Look at all the people here who took the author's (pretty obvious) satire extremely literally too.
He is making fun of people who want the "good parts"? Super realistic, immersive VR? Or a brain to computer interface? The "bad parts" are not a consequence of the "good parts" in reality or the show to my understanding. So what is there to make fun of?
The joke is about SAO, not VR
What people might want is accurate VR physics, good AI (speech recognition and synthesis), flawless full body tracking and a community of players all starting from zero at the same time. Those who want permadeath don't need real-life death, you could just delete their character like so many other games do.
Japanese Sci-Fi / Anime tradition has weird things with regards to near-future dates. Such as the end of the world in 2000 (1st impact) then 2012 (Evangelion). Or British Mechas take over Japan to call it Area 11 (Code Geass), Or Sword Art Online happening in 2022.
There's also that weird Eden of the East anime that took place in 2010 (when the anime was released in 2009), that predicted that cell phones can do everything in the next year.
Sometimes, its more fun to imagine near-future Sci-Fi. I'd honestly put something like "Stargate SG-1" (from the 90s) akin to this style of SciFi. I don't think anyone was saying we'd have faster-than-light travel figured out from ancient alien artifacts in the 90s (despite the show taking place in the 90s).
My understanding is that the main plot actually takes place in the 1960s, not the near future. The timeline is a little confusing because of the alt history/calendar aspect of the Geass universe.
I think so, considering that one of The Onion's top YouTube videos is one of its most disliked because so many people were fooled (about the euthanization of a 12 year old)
> At this point, it is just a piece of office art, a thought-provoking reminder of unexplored avenues in game design. It is also, as far as I know, the first non-fiction example of a VR device that can actually kill the user. It won’t be the last.
It's not satire. He's creating shock art.
The fact that he took a suicide helmet beyond a literary invention and into the real world is unsettling. It's an inability to distinguish what is wholesome from what is depraved. At the root is the artist's failure of imagination; an inability to imagine how completely revolting such a thing of fiction would be if it were real. The man spend likely hundreds of hours of thinking on it, ruminating on it, like suckling on a candy, and then, rather than being turned away, giving it shape, willing it into the world with the same zeal. That is why people find this skeevy.
It is fascinating, and I'm not sure if in isolation it may mean all that much. But people will respond very different to the morbid obsessions of an eccentric crackpot like say HR Giger than that of a tech suit with a history of monetizing VR and AI-weaponry.
You become what you behold. This man is becoming machine, willingly.
I don't think you or anyone else gets to claim to know that.
I find this comment, and people who can't examine and consider a thing in abstract, can't seperate their unthinking emotion from their reason, more alarming and skeevy than the original article.
If you think I don't have the right to say you are only revolted because you lack the capacity to understand a form of rumination and are an unthinking emotional reactor, you would be correct, I don't have the right to claim to know that, and you would be a hypocrite.
https://mobile.twitter.com/alexblechman/status/1457842724128...
People spend all their free time staring at a screen, trying to earn meaningless Internet points. Our protagonist, Michael Paré on the Sci-Fi Channel six times a week, is a troubleshooter:
> My name's Carver, I'm a DreamBreaker. I police the thin line between escape and addiction.
> DreamCor feeds our fantasies so we don't smell the stench of our own rotting souls.
> Sound confusing?
> It is.
> Come one, come all. Play the AfterLife. Excitement, stimulation. Arouse those primal instincts. Live because you know death is near.
The problem he's investigating is pure fantasy -- scifi tech called the Transcender is letting monsters out of the VR into the real world. And no one ever considers the obvious reason why this might work (i.e. because their own crummy real-world life is also a simulation).
And okay the acting, script, and effects are not good. But they definitely nailed the tone of the Metaverse.
SAO’s main point is to have people take VR seriously. The author touched on it in his previous series (Accelworld), but it didn’t resonate as much, so he kinda repackaged it to reach the same conclusion after 4+ arcs of novels/ anime.
Log Horizon feels to me less about VR and more like a sheer isekai, not unlike the many “I reincarnated into this dating sim as the villainess” kind of series we are getting in troves now.
Log Horizon is more about the MMORPG genre, with scenes that are basically like deconstructed WoW battles, or subverting mechanics present in MMO games.
SAO is pretty fast and goes straight into it (each anime seasons adds 2 to 3 potential members to the harem). Log Horizon takes more time but still ends with a bunch of potential love interests and dedicated eps to these relationships.
I still personally enjoy Log Horizon more for the group dynamics and the main character spending time to raise a guild instead of playing the lone wolf adventurer.
Hoping we get more series where the protagonist get in and out of the VR worlds, to have a more liminal kind of space.
Was that what .hack was about? Or perhaps that was an MMORPG that was depicted as VR-like, for the visual drama.
As with the SAO books the focus soon goes from VR to AI/AGI.
i'm thinking back to my mmorpg days playing ragnarok on a private US server where i spent easily 2 years of my teenage life leveling a blacksmith to lvl 99 while also becoming the richest and most powerful guild leader on the server. if i had the consequence of losing that account due to in game death, i'd play completely differently too...
Btw. this is nothing new, I already proposed in my high school essay 20+ years ago we could replace airbags in cars with device which would impale the driver to encourage people to drive safely in safer and safer cars each day, which discourage people from actually driving safely (I've got D from my conservative retirement age teacher).
I think after his passing there was a search for some of the sculptures that were live with explosive that could kill you if you played the game -