The best part of the game is the soundtrack. On twitch the FTL soundtrack has to be getting more playtime on broadcasts of other games than on broadcasts of FTL itself. It's great atmospheric space themed music.
The best part of the game is the soundtrack. On twitch the FTL soundtrack has to be getting more playtime on broadcasts of other games than on broadcasts of FTL itself. It's great atmospheric space themed music.
Any non boarding strategy seems non tenable right now for me
With them, it becomes managable, even on hard - with luck. If I don't have any luck, I can also die on easy.
Or a moment of not paying attention and then suddenly your shields are all down and destroyed and before you know it that was it. But I haven't played easy in a while ..
but also valuation of spending and damage. Apparently, good players can win about 70% or so of the time on hard, because the game is designed such that the amount of leeway/mistakes you're allowed to make is near zero (but not zero).
Or waiting for the opposing crew to run out of oxygen?
So you could use that to level up your crew to all locations, which was a pretty big gain, especially early on and before / without clone bay (with a clone bay your dupes are expendable and lose skill, so getting them to level 2 is less valuable).
My Shrike minmaxing strategy typically involves o2 depletion to whack enemy ships out and get maximum rewards. But it does frequently require a lot of waiting.
Or burning them out (optional with rock bording party)
Anyways trying to define what qualifies what a "rougelike" is has started countless semantic slapfights (which is why I tried to use the cop-out word rougelite). Please consult a rougelike alignment chart to know where you stand in the great holy war over the definition of the word "rougelike" [1]. Nowadays most gamers think of indie games like dead cells, hades, enter the dungeon, darkest dungeon, crypt of the necrodancer, and ftl when they think "rougelike" and those games are all tagged with "rougelike" on steam and twitch.
Traditional Roguelike for full-on Berlin Interpretation Roguelikes, like Nethack and Dungeon Crawl Stone Soup.
Roguelite for Slay the Spire, FTL, and similar. Much easier to say than Roguelikelikes or Games with Roguelike Elements.
And the word Roguelike? The battle was lost a long time ago, and most people will understand it to encompass both categories above. (Even though I personally have a tough time taking it to include the three great games in the mechanics radical column of the chart).
Usually any game that has procedural elements & permadeath now becomes labelled "roguelike" or "roguelite" by the community, depending.
I'm still a snob about it, to me roguelikes are nethack, ADOM, even newer games like Cogmind and Caves of Qud are roguelikes, but to me, FTL is not.
to each their own but like, it's _pretty_ close!