Gun.io Debuts Free Group Funding for Open Source Projects
gun.io
gun.io
Looking at their listings under Freelance / Open Source, the prices offered for those gigs are not even laughable, but an insult, even for developers from third-world countries.
So am I missing anything? Do I need to be logged-in or something?
The bartering goods and services idea is interesting, but it seems to only work for local things. The one thing I think would be interesting to use that for is for tutoring. I'd teach somebody Django if they could teach me Node, etc..
In my experience, even mentoring works better in person.
Don't get me wrong: I think that gun.io's approach is potentially a great way to get worthwhile stuff done on open source projects, but I'm also slightly sceptical that this might see a 99designs-style model infect people's mindshare more than it already does.
They haven't been closed so I assume the bounties haven't been paid. I get bad feelings about this.
The hang up is that the people who claimed them didn't realize that international payments aren't supported yet, unfortunately. (This is still is causing some communication problems. I wish I had a better payment solution. I have tried to make the language more clear.)
Thanks for the feedback!
My tentative plan was not to just make it for coders though, and to break things down, so one task is to write unit/accceptance tests for a portion of the bounty (maybe configurable, maybe 20 or 30%? dunno) and once the bounty for the tests was accepted, any code that passes those tests automatically gets the remainder of the bounty... if Gun.io can benefit from this idea, my blessings to you!
I've thought a lot about the interesting ways to break projects down into things like that, I really like that test case idea. I'm also looking at integrating tightly with github, so that a commit could flag an action on Gun.io, there could be a post commit hook with .BOUNTY files, things like that. Really I'm just waiting to see how people use this iteration before I work on the next one, though.
Just out of curiosity - what did you learn from Enjyn? Would you consider it a success or a failure? What would you have done differently?