Combining an open world game and a flight-simulator together with baked-in FM radio stations was literally the best thing to ever happen to gaming.
Combining an open world game and a flight-simulator together with baked-in FM radio stations was literally the best thing to ever happen to gaming.
It featured dynamic playlists, randomized commercials, news and interview segments which reflected the progression of the game's arching plot and more.
https://www.soundonsound.com/people/allan-walker-craig-conno...
> In all the previous titles, each radio station was a loop of about an hour and a half with the adverts and the DJs all mixed in, so I could just EQ the whole thing the way I wanted. This time the tracks are selected randomly from each station's playlist and there are three different DJ intros and outros for each track. Most of the ads appear on several different stations too. We wanted people to be able to play the game for a long time before hearing anything repeated.
"in the new version, downloading radio from the internet was baked in, just as the jukebox music had been baked in to the previous version"
GTA had radio stations even in the first isometric one and the three (or more?) after that, before San Andreas
> literally the best thing to ever happen to gaming.
its a nice gimmick but I think it isn't LITERALLY the best thing ever in gaming. lots of games have music, literally.
It utilizes a complex system to keep repeat plays from ever becoming repetitive. No other game had anything like that then and very few, if any, non Rockstar games have anything like that now.
>complex system
very simple system to prevent repeats and inject slugs, and all the sequels(and GTA 3 + vice, had that system.. Did you play all those games?
Did you play Midnight Club Series? by rockstar also?
Taste wise I prefer the music in GTA4 and Vice City to San Andreas