The real issue with freemium is that I've yet to see a single example that's actually a game, as opposed to one armed bandits masquerading as games.
Of all the examples I've played, none are any fun. They are simply designed to trap you into a treadmill, cough up some dollars, and hopefully run this cycle a few times before you brain kicks in and realize you haven't had any fun the entire time.
I love mobile games. Angry Birds is a great time waster, Cut the Rope actually has a surprising amount of strategy behind it. Neither of these are freemium. Thank God. Hell, I don't even mind the idea of episodic gaming - I will gladly cough up a few dollars now and again to see the next chapter of a story or play a few more levels.
Maybe I'm just being an old curmudgeon, but there was a time when "gaming" actually meant "fun", not "psycho-manipulative casino trap".