Bass: The physical sensation of sound (2015)
audioholics.com
audioholics.com
The way around the seat shaking problem is to use wideband vibrotactile actuators tuned to respond between 10 and 250 Hz on different part of the body. They can be embedded is seat or on a vest.
The mechanical energy transfer is local, can be tuned individually, and consumes much less energy.
There are also several successful products leveraging this principle like the Razer Hypersense line, feel belt, and others.
A recent company acquired by Meta, Lofelt, started their tech doing exactly this.
If you want to jump into the haptics rabbit hole, I animate a podcast [0] with some industry folks. Fascinating topics.
[0]: www.thehapticsclub.com
If he is looking to get the bass feeling of the music you want the pure input.
And the ButtKickers are purely mechanical, so no DSP. I would steer towards their Concert line as it's meant specifically for music, whereas the LFE has a stronger response from 20-30hz for home theater type applications.
For the buttkicker the real issue is the chair itself. It filters a ton of stuff and rattles.
A good experience are the Dbox chairs, the problem is that they cost 5 k.
Relevant club podcast with the CTO https://open.spotify.com/episode/6ERkgfJxm7QCZlp1p5eIGD?si=E...
I wrote few of these algorithms myself for some other products.
There is always a trade off between fidelity and immersive feeling because the basses were not meant to be used with such product in mind.
With my company, Interhaptics, we built a full stack pipeline only for haptics. Our tech is at the basis of the MPEG haptics encoding standard coming out shortly.
We have been recently acquired by Razer, look out for news of you are interested to build for touch natively
Get a well know console controller, take out the two actuators and mount them in any other form factors you like.
You can drive them with an audio pipeline, they are effectively a 4 ohm speaker. Attach them to a sound card and you can have your stereo haptics subwoofers.
You have to filter out aggressively the resonance frequency of the actuator to get a flattish response. Not that subpac or the other folks do so
The key is to mount them properly on the body to maximize mechanical coupling. You don’t need a lot of watts if the losses are almost zero.
If you want more, build an array of actuators and spread them out.
More immersive feeling compared to a stronger one.
I also have tinnitus so bad that it's very disruptive to my life (which I had before I discovered the joy of big bass). One thing that I've discovered is that playing large amounts of tactile bass will make the tinnitus go away completely for a few days after playing, with the benefit lasting to some extent for a few weeks after. I've researched it and talked to some specialists who suggest there is a physiological basis for this effect, but that has not been properly explored.
But seriously, I know exactly the feeling you're talking about. My wife and I went to a Darkside concert while she was about 6 months pregnant. The baby didn't move for a few days afterwards and we went to the doctor about it (who laughed, and said that they weren't in any danger).
That's pretty loud. At takeoff, the outside of turbofan aircraft engines are around 140dB. 130dB is where pain begins. Hardly anyone can hear 1Hz, but a few are cursed with subsonic hearing.
Also, no-one can hear 1hz - for us it’s a rhythm, not a tone. A grandfather clock ticks at roughly that rate, as a matter of fact (well, twice that rate if you count both the “tick” and the “tock”.
True, except for those cursed with subsonic hearing that can hear frequencies below 8Hz down to sub Hz frequencies, and which is painful for them even at low sound pressures and from great distances, bizarre because these waves can be over 34,000x the diameter of the human ear drum.
[1] https://docs.wind-watch.org/OudM_journalGeluid_2013_03_EN.pd...
[2] https://pubmed.ncbi.nlm.nih.gov/15273023/
The thing is, I didn't have to listen to the video to know it's BS, because I know there's no consumer audio equipment (speakers _or_ headphones) that will reproduce tones lower than 20Hz. As a matter of fact you'd be hard-pressed to find a subwoofer that will even do 25Hz. Go ahead, prove me wrong.
Note that I'm not trying to disprove or diminish your claims of what you personally experience. But I'm also not going to "take your word for it". I find it very hard to imagine what 1Hz "sounds" like, and so far nothing you've provided makes that gap any easier to bridge.
https://djtechtools.com/2014/04/10/funktion-ones-tony-andrew...
Someone knows more about it ?
EDIT: who may or may not be the same as this "Professor Gavraud": https://www.dickbowdler.co.uk/content/publications/A_Short_H...
specifically talking about frequencies liquefying someone. the quoted comment mentioned nothing about power levels.
the TFA is talking about power levels. that's a different conversation than the one you replied
You could easily play a 7.1 hz sound on a good thx sub or concert sound system. Simply playing that tone would not liquefy someone.
At the same time, one could play a 6 hz or a 7.3 hz tone at the same power level as this guy did, and it would liquefy someone.
The frequency is the result of a bunch of other variables that are the true drivers of the phenomenon. Power level, physical properties of air and the limits to the power you can couple to it before cavitation and negative pressure regions occurs, resonance, and the geometry of your device. Put that all together, get it ringing, constructively interfering, and it will be at a certain frequency. It's the result of the equation, not the input.
[0]:https://www.translatorscafe.com/unit-converter/en-US/sound-p...
This video goes into detail on dB ratings. It makes the point that these truck air horns that are labeled 300db on Amazon are actually many thousands of times more powerful than the Krakatoa blast, and would actually expde our planet. Spoiler, the air horn aren't actually 300 dB, they're more like 100-115. https://youtu.be/zAe9qvC49qY
0.06 atmospheres of pressure, coming from one side, is half a ton of pressure on your body.
That's 156dB.
170dB as a breeze is up around 160mph.
Alternatively, sound is just a breeze too fast for direct conscious perception.
Can somebody suggest some good books/sites on the following?
1) Study of "Signals and Systems" but using Sound Waves as examples.
2) The effect of Sound on Humans (and on living tissue in general).
In this tech Ingredients video they go over some really well performing but very simple and low cost to make speaker and amp set, as well as a test setup to do objective comparison tests on different designs. https://youtu.be/GslJ8Hf4WwE
For #2 I've actually done quite a bit of work with sound and the body, in designing medical devices. It's interesting, sound travels very well through the body, why bone conduction headphones and ultrasound work so well. Most of the good info on sound and it's interaction with the body I've found to be in clinical and scientific papers.
I hope something here helps!
For #2 can you suggest some beginner's textbook?
This book is a bit broad, but I think it's the best place to start I know of:
https://link.springer.com/book/10.1007/978-3-319-23932-3
"The physics of the human body"
Gimme More :-)
Thanks for the link!
I also found this "University of Southampton" site on Sound really helpful : https://blog.soton.ac.uk/soundwaves/
1) This is a standard "Signals and Systems" course for Analog/DSP engineering but where i would like to see practical hands-on labs using Sound Vibrations/Waves.
2) This consists of two major parts; One is the perception of Sound through the auditory pathway (including bone conducting) and the other is via the whole body (via what the article calls mechanoreceptors/thermoreceptors). How does it affect the Brain/Nervous System itself?
See: "LRADs and Sound Cannons Are NOT Safe. Here's How To Minimize Their Effects. " https://www.youtube.com/watch?v=3sqIvak-4Ek