The marketing solution to the PSVR1 being boring is "its got more pixels and no backwards compatibility". That message is just not going to sell to upgraders like me. "It costs more" is not going to sell to people who couldn't/wouldn't pay for the PSVR1. So who's supposed to buy this, exactly? People who collect VR headsets is not a large enough market.
The technology reminds me of the wii fit balance board. If you can't have 20 hours of fun with that, there's something wrong with you. Likewise, if you're having more than 20 hours of fun, I have to ask "how?" Its about as many hours of fun as a VR headset, but costs less. The balance board is just a few years older than VR headsets and nobody sells that type of tech anymore. That is the future of VR headsets.
I think this is a valid HN story in the sense of being an object lesson in how not to sell something technological. Your marketing message needs to be aimed at a market and has to have a message, you can't just leave those two parts out and expect product success.