I don't think this is anything new. This was already the case 20+ years ago with chess-playing computers.
In the mid-90s, Deep Blue was evaluating 200 million chess positions per second. How do you explain the resulting moves? Obviously we know they were the result of a deep minimax-style parallel search with a certain evaluation function, and we could simulate a similar search by hand if we wanted to. But this is no better than explaining the output of a neural network as "matrix multiplication plus a few non-linearities".
Even back then a chess expert could try and rationalize certain moves in human-like terms: "oh, Deep Blue realised it needs to fight for the dark squares on the queenside". But this wasn't a real explanation, just like "this part of the picture looks like dog hair" isn't necessarily a correct explanation for why an AI labels an image as a dog.
Whenever you perform a massive amount of computation, you can get results that are nearly impossible to explain.