Of course, it’s professionals using it rather than amateurs. I expect generative AI would largely turn out the same way.
In about 10 years from now, nearly all the activities - playing music, composing music, animation, live action footage etc. and yes storytelling — will all be mostly automated. And curation of them, too. It will be like you knitting your own sweaters… most people wouldn’t see the point. They could just buy an endless variety of shirts on Amazon.
Great to know someone saw everything. I thought a human could never finish watching any genre.
This one resonates with me a bit.
We already see this in goods to an extent "artisinal" vs "cheap dropshipped crap".
People find value in seeing other people do something well (see the popularity of maker videos, or the number of people commenting on someone's performance in a movie rather than the plot, etc). It also captures the idea that art isn't just a product, but a method of communication and is inherently human.
I dunno, just rambling before my morning coffee.
AI will just mean most fiction start following this same model. Where characters and key environments get detailed designs and images, but the rest remain in words.
Are you sure it isn't the complete opposite? I'm pretty sure that the amateur kids who played around with Machima in the age of Quake went on to become the professionals in the video game industry.
Compare that to what Youtube did to TV, where Youtube did in fact replace a lot of peoples TV watching with Youtube content. A similar shift hasn't happened with movies. Good low budget indie movies are still extremely rare, and generally aren't done in CGI, but filmed classically with cameras.
Cameras, editing and compositing getting cheaper and completely changed the game for Youtube-style video productions. Machinima just didn't have the same impact. Creating CGI/game assets is still a costly and timely endeavor out of reach for most amateurs at a movie-scale. You see a few 5min shorts every now and then, but no two hour movies.